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Module

x/caviar/web/src/renderers/webgpu/shader2d.ts>mipMapShader

⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
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variable mipMapShader
import { mipMapShader } from "https://deno.land/x/caviar@2.6.7/web/src/renderers/webgpu/shader2d.ts";

type

` struct VertexOutput { @builtin(position) position : vec4<f32>, @location(0) texCoord : vec2<f32>, }; var<private> pos : array<vec2<f32>, 4> = array<vec2<f32>, 4>( vec2<f32>(-1.0, 1.0), vec2<f32>(1.0, 1.0), vec2<f32>(-1.0, -1.0), vec2<f32>(1.0, -1.0)); @vertex fn vertexMain(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput { var output : VertexOutput; output.texCoord = pos[vertexIndex] * vec2<f32>(0.5, -0.5) + vec2<f32>(0.5); output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0); return output; } @binding(0) @group(0) var imgSampler : sampler; @binding(1) @group(0) var img : texture_2d<f32>; @fragment fn fragmentMain(@location(0) texCoord : vec2<f32>) -> @location(0) vec4<f32> { return textureSample(img, imgSampler, texCoord); } `