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Module

x/caviar/web/src/renderers/webgpu/shader2d.ts>shader2d

⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
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variable shader2d
import { shader2d } from "https://deno.land/x/caviar@2.6.9/web/src/renderers/webgpu/shader2d.ts";

type

` struct Uniforms { position: vec2<f32>, usage: f32, color: vec4<f32>, }; struct Output { @builtin(position) position: vec4<f32>, @location(1) coords: vec2<f32>, }; @group(0) @binding(0) var uTexture: texture_2d<f32>; @group(0) @binding(1) var uSampler: sampler; @group(1) @binding(0) var<uniform> uniforms: Uniforms; @vertex fn vs_main( @location(0) position: vec2<f32>, @location(1) coords: vec2<f32>, ) -> Output { var out: Output; out.position = vec4(position + uniforms.position, 0.0, 1.0); out.coords = coords; return out; } @fragment fn fs_main(out: Output) -> @location(0) vec4<f32> { if (uniforms.usage == 0.0) { return uniforms.color; } else { return textureSample(uTexture, uSampler, out.coords); } } `