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Deno FFMPEG

FFmpeg is really nice to use and quite handy for alot of applications.

But we didn’t have any easy wrapper for it in Deno!
So now we do :D


List of features

  • Video bitrate(VBR and CBR)
  • FFMPEG Filters
  • Easy to use
  • All methods are chainable
  • Frequently updated and maintained by me

Basic example

save() is used to start the render process. you should always use save() as last option js import ffmpeg from "./mod.ts"; let videoRender = ffmpeg({ source: './dev/video0', ffmpegDir: './dev/ffmpeg' }) videoRender.videoBitrate(1000).save('./output.mp4');

Documentation

Creating a new instance of ffmpeg

The denoFFMPEG module returns a constructor that you can use to instanciate FFmpeg commands.

import ffmpeg from "./mod.ts";
let render = ffmpeg();

//or use ffmpeg class
import { FfmpegClass } from "./mod.ts";
let render = new FfmpegClass();

You may pass a single input file and configuration object to the constructor.

import ffmpeg from "./mod.ts";
let render = ffmpeg({source:'./path/to/video0', ffmpegDir: './path/to/ffmpeg'})
import ffmpeg from "./mod.ts";
ffmpeg({ ffmpegDir: './path/to/ffmpeg'})
  .input('./path/to/video0')

the options are the following:

  • ffmpegdir: set the ffmpeg path ./relative/path/to/ffmpeg.exe or C:/full/path/to/ffmpeg.exe
  • source: ffmpeg input source
  • niceness: ffmpeg niceness value, between -20 and 20; ignored on Windows platforms (defaults to 0)

Specifying inputs

An input can be:

  • a file name (eg. ./path/to/file.avi);
  • an image pattern (eg. ./path/to/frame%03d.png);
  • a link to a video (eg. http://samples.ffmpeg.org/MPEG-4/video.mp4);
// Note that all denoFFMPEG methods are chainable
// currently the last input path will be used
ffmpeg()
  .input('./path/to/input1.avi')


// You can also use links
ffmpeg({source:'http://samples.ffmpeg.org/MPEG-4/video.mp4', ffmpegDir: './path/to/ffmpeg'})
  .save('./coolvideo.mp4');


// Passing an input to the constructor is the same as calling .input()
let render = ffmpeg({source:'./path/to/file.avi'}) // <= this one will be ignored
  .input('./path/to/input2.avi')   // <= this one will also be ignored
  .input('./path/to/input3.avi'); // <= this is the input

multiple input support will be added later on

Audio options

The following methods change the audio stream(s) in the produced output.

noAudio(): disable audio altogether

Disables audio in the output and remove any previously set audio option.

ffmpeg({source:'./path/to/file.avi'}).noAudio();

audioCodec(codec): set audio codec

ffmpeg({source:'./path/to/file.avi'}).audioCodec('libmp3lame');

denoFFMPEG checks for codec availability before actually running the command, and throws an error when a specified audio codec is not available.

audioBitrate(bitrate): set audio bitrate

Sets the audio bitrate in kbps. The bitrate parameter may be a number or a string with an optional k suffix.
This method is used to enforce a constant bitrate;
use audioQuality() to encode using a variable bitrate js ffmpeg({source:'./path/to/file.avi'}).audioBitrate(128); ffmpeg({source:'./path/to/file.avi'}).audioBitrate('128'); ffmpeg({source:'./path/to/file.avi'}).audioBitrate('128k');

Video options

The following methods change the video stream(s) in the produced output.

noVideo(): disable video altogether

This method disables video output and removes any previously set video option.

ffmpeg({source: './path/to/file.avi'}).noVideo();

videoCodec(‘codec’): set video codec

ffmpeg({source: './path/to/file.avi'}).videoCodec('libx264');

denoFFMPEG checks for codec availability before actually running the command, and throws an error when a specified video codec is not available.

videoBitrate(bitrate[, constant=true]): set video bitrate

Sets the target video bitrate in kbps. The bitrate argument may be a number or a string with an optional k or m suffix. The constant argument specifies whether a constant bitrate should be enforced (defaults to true).

ffmpeg({source: './path/to/file.avi'}).videoBitrate(1000);
ffmpeg({source: './path/to/file.avi'}).videoBitrate('1000');
ffmpeg({source: './path/to/file.avi'}).videoBitrate('1000k');
ffmpeg({source: './path/to/file.avi'}).videoBitrate('1000k', false);

videoFilters(filter…): add custom video filters

This method enables adding custom video filters. You may add multiple filters at once by passing either several arguments or an array. See the Ffmpeg documentation for available filters and their syntax.

Each filter pased to this method can only be a filter specification object with the following keys:

  • filterName: filter name
  • options: optional; use object mapping option names to values (eg. { t: 'in', s: 0, n: 30 }). When options is not specified, the filter will be added without any options.
ffmpeg().videoFilters(
  {
    filterName: "drawtext",
    options: {
        fontfile: "/path/to/fontfile.ttf",
        fontcolor: "white",
        fontsize: 12,
        x: 12,
        y: 12,
        shadowcolor: "black",
        shadowx: 12,
        shadowy: 12,
        text: "sum text"
    }
  }
)

save(‘path’): path to output file

path to your output file. eg ./output.mp4 or C:/full/path/to/output.mp4
save('path') or pipe() should either be specified to run ffmpeg

ffmpeg().save('./path/to/output.mp4');

pipe(): pipe to on('data') listener

pipe stream output to on('data') listener for handling data yourself. You can also use pipe('await') to let the data be returned when done rendering Recommended to always specify the videoCodec with videoCodec('codecname')

ffmpeg().videoCodec('codecname').pipe();

Misc options

on(‘event’, func): event listener

listen to one of the events and do something with it end, error and progress the first two indicate that ffmpeg has stopped.
Either by being finished or because ffmpeg/denoFFMPEG threw an error

ffmpeg().on('error', errorSTRING => {
  console.log(error);
}).save('./savefile.mp4');


ffmpeg().on('end', statusOBJ => {
  console.log(JSON.Stringify(statusOBJ));
}).save('./savefile.mp4');
// Object values for
// statusOBJ {
//   success: boolean;
//   code: number
// }

ffmpeg().on('progress', progressOBJ => {
  console.log(JSON.Stringify(progressOBJ));
}).save('./savefile.mp4');
// Object values for 
// progressOBJ {
//   ETA: Date;
//   percentage: number 
// }

off(‘event’, func): same as on(‘event’, func) but just once

listen to one of the events and fire once end, error and progress the first two indicate that ffmpeg has stopped.
Either by being finished or because ffmpeg/denoFFMPEG threw an error

ffmpeg().on('error', errorSTRING => {
  console.log(error);
}).save('./savefile.mp4');


ffmpeg().on('end', statusOBJ => {
  console.log(JSON.Stringify(statusOBJ));
}).save('./savefile.mp4');
// Object values for
// statusOBJ {
//   success: boolean;
//   code: number
// }

ffmpeg().on('progress', progressOBJ => {
  console.log(JSON.Stringify(progressOBJ));
}).save('./savefile.mp4');
// Object values for 
// progressOBJ {
//   ETA: Date;
//   percentage: number 
// }

Changelog

1.2

  • added pipe method
  • added ‘data’ eventEmitter for pipe method
  • added fatalError in constructor object
  • added ffmpeg function as default export. Use import namehere from "./mod.ts" for the function and import {FfmpegClass} from "./mod.ts"
  • rewrote constructor into one parameter with an object for everything. Check docs

  • changed constructer. Now it is one object like with the following options ffmpegDir, niceness(not used on windows), fatalError(on by default) and source which is the inputfile
    You don’t need to specify all these, but you can

1.1.1

  • added url input’s

  • changed variable sumshit => to progressOBJ

1.1

  • added noAudio() method
  • added noVideo() method
  • added ‘progress’ eventEmitter
  • added audiobitrate() method
  • rewrote videoFilters() method for better filtering

  • changed addFilters() => videoFilters()
  • changed ffmpegWrapper.ts => mod.ts
  • changed std@0.79.0/node/events.ts => event@0.2.0
  • merged interfaces.ts & mod.ts

  • fucked up a bunch
  • removed deprecated code
  • updated external libs

1.0

  • Added buggy ffmpeg wrapper

Authors or Acknowledgments

  • Christiaan “MierenMans” van Boheemen - Author
  • crowlKats - Made event@0.2.0 chainable for me :)

License

Copyright 2020 Christiaan “MierenMans” van Boheemen

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.