import * as fortuna from "https://deno.land/x/fortuna@v4.1.4/mod.ts";
The quick solution for everything random! A Gacha-like system to roll random items with weights.
More weight = more common. Think of it as in terms of probability.
// deno.land
import { GachaMachine } from "https://deno.land/x/fortuna/mod.ts"
// JSR
import { GachaMachine } from "jsr:@nekooftheabyss/fortuna@4.1.3"
// Node
import { GachaMachine } from "@nekooftheabyss/fortuna"
// esm.sh
import { GachaMachine } from "https://esm.sh/jsr/@nekooftheabyss/fortuna@4.1.3"
const items = [
{ result: "SSR cool character", chance: 1 },
{ result: "Kinda rare character", chance: 3 },
{ result: "Mob character #1", chance: 5 },
{ result: "Mob character #2", chance: 5 },
{ result: "Mob character #3", chance: 5 },
]
const machine = new GachaMachine(items)
machine.get(10) // Rolls 10x
My result:
[
"Kinda rare character",
"Mob character #1",
"Mob character #3",
"Mob character #3",
"Mob character #1",
"Kinda rare character",
"Mob character #2",
"Mob character #2" ,
"Mob character #1",
"Mob character #2"
]
Classes
Gacha system. | |
Gacha system for rolling n distinct items from the weighted collection. |
Functions
f roll | Roll one item from a pool using linear search. Simple and great for one-time use pools.
Use |
Roll an unbiased die. A biased die can be implemented using GachaMachine. | |
Toss n unbiased coins (50% chance of head / tail). A biased coin can be implemented using GachaMachine. Do not toss more than 62 coins at once. |