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Module

x/gluten/api/ext

OpenGL bindings & WebGL API implementation for Deno.
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Index
GL_3DFX_multisample.ts
GL_3DFX_tbuffer.ts
GL_3DFX_texture_compression_FXT1.ts
GL_AMD_blend_minmax_factor.ts
GL_AMD_compressed_3DC_texture.ts
GL_AMD_compressed_ATC_texture.ts
GL_AMD_conservative_depth.ts
GL_AMD_debug_output.ts
GL_AMD_depth_clamp_separate.ts
GL_AMD_draw_buffers_blend.ts
GL_AMD_framebuffer_multisample_advanced.ts
GL_AMD_framebuffer_sample_positions.ts
GL_AMD_gcn_shader.ts
GL_AMD_gpu_shader_half_float.ts
GL_AMD_gpu_shader_int16.ts
GL_AMD_gpu_shader_int64.ts
GL_AMD_interleaved_elements.ts
GL_AMD_multi_draw_indirect.ts
GL_AMD_name_gen_delete.ts
GL_AMD_occlusion_query_event.ts
GL_AMD_performance_monitor.ts
GL_AMD_pinned_memory.ts
GL_AMD_program_binary_Z400.ts
GL_AMD_query_buffer_object.ts
GL_AMD_sample_positions.ts
GL_AMD_seamless_cubemap_per_texture.ts
GL_AMD_shader_atomic_counter_ops.ts
GL_AMD_shader_ballot.ts
GL_AMD_shader_explicit_vertex_parameter.ts
GL_AMD_shader_gpu_shader_half_float_fetch.ts
GL_AMD_shader_image_load_store_lod.ts
GL_AMD_shader_stencil_export.ts
GL_AMD_shader_trinary_minmax.ts
GL_AMD_sparse_texture.ts
GL_AMD_stencil_operation_extended.ts
GL_AMD_texture_gather_bias_lod.ts
GL_AMD_texture_texture4.ts
GL_AMD_transform_feedback3_lines_triangles.ts
GL_AMD_transform_feedback4.ts
GL_AMD_vertex_shader_layer.ts
GL_AMD_vertex_shader_tessellator.ts
GL_AMD_vertex_shader_viewport_index.ts
GL_ANDROID_extension_pack_es31a.ts
GL_ANGLE_depth_texture.ts
GL_ANGLE_framebuffer_blit.ts
GL_ANGLE_framebuffer_multisample.ts
GL_ANGLE_instanced_arrays.ts
GL_ANGLE_pack_reverse_row_order.ts
GL_ANGLE_program_binary.ts
GL_ANGLE_texture_compression_dxt3.ts
GL_ANGLE_texture_compression_dxt5.ts
GL_ANGLE_texture_usage.ts
GL_ANGLE_translated_shader_source.ts
GL_APPLE_aux_depth_stencil.ts
GL_APPLE_client_storage.ts
GL_APPLE_clip_distance.ts
GL_APPLE_color_buffer_packed_float.ts
GL_APPLE_copy_texture_levels.ts
GL_APPLE_element_array.ts
GL_APPLE_fence.ts
GL_APPLE_float_pixels.ts
GL_APPLE_flush_buffer_range.ts
GL_APPLE_framebuffer_multisample.ts
GL_APPLE_object_purgeable.ts
GL_APPLE_rgb_422.ts
GL_APPLE_row_bytes.ts
GL_APPLE_specular_vector.ts
GL_APPLE_sync.ts
GL_APPLE_texture_2D_limited_npot.ts
GL_APPLE_texture_format_BGRA8888.ts
GL_APPLE_texture_max_level.ts
GL_APPLE_texture_packed_float.ts
GL_APPLE_texture_range.ts
GL_APPLE_transform_hint.ts
GL_APPLE_vertex_array_object.ts
GL_APPLE_vertex_array_range.ts
GL_APPLE_vertex_program_evaluators.ts
GL_APPLE_ycbcr_422.ts
GL_ARB_arrays_of_arrays.ts
GL_ARB_base_instance.ts
GL_ARB_bindless_texture.ts
GL_ARB_blend_func_extended.ts
GL_ARB_buffer_storage.ts
GL_ARB_cl_event.ts
GL_ARB_clear_buffer_object.ts
GL_ARB_clear_texture.ts
GL_ARB_clip_control.ts
GL_ARB_color_buffer_float.ts
GL_ARB_compatibility.ts
GL_ARB_compressed_texture_pixel_storage.ts
GL_ARB_compute_shader.ts
GL_ARB_compute_variable_group_size.ts
GL_ARB_conditional_render_inverted.ts
GL_ARB_conservative_depth.ts
GL_ARB_copy_buffer.ts
GL_ARB_copy_image.ts
GL_ARB_cull_distance.ts
GL_ARB_debug_output.ts
GL_ARB_depth_buffer_float.ts
GL_ARB_depth_clamp.ts
GL_ARB_depth_texture.ts
GL_ARB_derivative_control.ts
GL_ARB_direct_state_access.ts
GL_ARB_draw_buffers_blend.ts
GL_ARB_draw_buffers.ts
GL_ARB_draw_elements_base_vertex.ts
GL_ARB_draw_indirect.ts
GL_ARB_draw_instanced.ts
GL_ARB_enhanced_layouts.ts
GL_ARB_ES2_compatibility.ts
GL_ARB_ES3_1_compatibility.ts
GL_ARB_ES3_2_compatibility.ts
GL_ARB_ES3_compatibility.ts
GL_ARB_explicit_attrib_location.ts
GL_ARB_explicit_uniform_location.ts
GL_ARB_fragment_coord_conventions.ts
GL_ARB_fragment_layer_viewport.ts
GL_ARB_fragment_program_shadow.ts
GL_ARB_fragment_program.ts
GL_ARB_fragment_shader_interlock.ts
GL_ARB_fragment_shader.ts
GL_ARB_framebuffer_no_attachments.ts
GL_ARB_framebuffer_object.ts
GL_ARB_framebuffer_sRGB.ts
GL_ARB_geometry_shader4.ts
GL_ARB_get_program_binary.ts
GL_ARB_get_texture_sub_image.ts
GL_ARB_gl_spirv.ts
GL_ARB_gpu_shader_fp64.ts
GL_ARB_gpu_shader_int64.ts
GL_ARB_gpu_shader5.ts
GL_ARB_half_float_pixel.ts
GL_ARB_half_float_vertex.ts
GL_ARB_imaging.ts
GL_ARB_indirect_parameters.ts
GL_ARB_instanced_arrays.ts
GL_ARB_internalformat_query.ts
GL_ARB_internalformat_query2.ts
GL_ARB_invalidate_subdata.ts
GL_ARB_map_buffer_alignment.ts
GL_ARB_map_buffer_range.ts
GL_ARB_matrix_palette.ts
GL_ARB_multi_bind.ts
GL_ARB_multi_draw_indirect.ts
GL_ARB_multisample.ts
GL_ARB_multitexture.ts
GL_ARB_occlusion_query.ts
GL_ARB_occlusion_query2.ts
GL_ARB_parallel_shader_compile.ts
GL_ARB_pipeline_statistics_query.ts
GL_ARB_pixel_buffer_object.ts
GL_ARB_point_parameters.ts
GL_ARB_point_sprite.ts
GL_ARB_polygon_offset_clamp.ts
GL_ARB_post_depth_coverage.ts
GL_ARB_program_interface_query.ts
GL_ARB_provoking_vertex.ts
GL_ARB_query_buffer_object.ts
GL_ARB_robust_buffer_access_behavior.ts
GL_ARB_robustness_isolation.ts
GL_ARB_robustness.ts
GL_ARB_sample_locations.ts
GL_ARB_sample_shading.ts
GL_ARB_sampler_objects.ts
GL_ARB_seamless_cube_map.ts
GL_ARB_seamless_cubemap_per_texture.ts
GL_ARB_separate_shader_objects.ts
GL_ARB_shader_atomic_counter_ops.ts
GL_ARB_shader_atomic_counters.ts
GL_ARB_shader_ballot.ts
GL_ARB_shader_bit_encoding.ts
GL_ARB_shader_clock.ts
GL_ARB_shader_draw_parameters.ts
GL_ARB_shader_group_vote.ts
GL_ARB_shader_image_load_store.ts
GL_ARB_shader_image_size.ts
GL_ARB_shader_objects.ts
GL_ARB_shader_precision.ts
GL_ARB_shader_stencil_export.ts
GL_ARB_shader_storage_buffer_object.ts
GL_ARB_shader_subroutine.ts
GL_ARB_shader_texture_image_samples.ts
GL_ARB_shader_texture_lod.ts
GL_ARB_shader_viewport_layer_array.ts
GL_ARB_shading_language_100.ts
GL_ARB_shading_language_420pack.ts
GL_ARB_shading_language_include.ts
GL_ARB_shading_language_packing.ts
GL_ARB_shadow_ambient.ts
GL_ARB_shadow.ts
GL_ARB_sparse_buffer.ts
GL_ARB_sparse_texture_clamp.ts
GL_ARB_sparse_texture.ts
GL_ARB_sparse_texture2.ts
GL_ARB_spirv_extensions.ts
GL_ARB_stencil_texturing.ts
GL_ARB_sync.ts
GL_ARB_tessellation_shader.ts
GL_ARB_texture_barrier.ts
GL_ARB_texture_border_clamp.ts
GL_ARB_texture_buffer_object_rgb32.ts
GL_ARB_texture_buffer_object.ts
GL_ARB_texture_buffer_range.ts
GL_ARB_texture_compression_bptc.ts
GL_ARB_texture_compression_rgtc.ts
GL_ARB_texture_compression.ts
GL_ARB_texture_cube_map_array.ts
GL_ARB_texture_cube_map.ts
GL_ARB_texture_env_add.ts
GL_ARB_texture_env_combine.ts
GL_ARB_texture_env_crossbar.ts
GL_ARB_texture_env_dot3.ts
GL_ARB_texture_filter_anisotropic.ts
GL_ARB_texture_filter_minmax.ts
GL_ARB_texture_float.ts
GL_ARB_texture_gather.ts
GL_ARB_texture_mirror_clamp_to_edge.ts
GL_ARB_texture_mirrored_repeat.ts
GL_ARB_texture_multisample.ts
GL_ARB_texture_non_power_of_two.ts
GL_ARB_texture_query_levels.ts
GL_ARB_texture_query_lod.ts
GL_ARB_texture_rectangle.ts
GL_ARB_texture_rg.ts
GL_ARB_texture_rgb10_a2ui.ts
GL_ARB_texture_stencil8.ts
GL_ARB_texture_storage_multisample.ts
GL_ARB_texture_storage.ts
GL_ARB_texture_swizzle.ts
GL_ARB_texture_view.ts
GL_ARB_timer_query.ts
GL_ARB_transform_feedback_instanced.ts
GL_ARB_transform_feedback_overflow_query.ts
GL_ARB_transform_feedback2.ts
GL_ARB_transform_feedback3.ts
GL_ARB_transpose_matrix.ts
GL_ARB_uniform_buffer_object.ts
GL_ARB_vertex_array_bgra.ts
GL_ARB_vertex_array_object.ts
GL_ARB_vertex_attrib_64bit.ts
GL_ARB_vertex_attrib_binding.ts
GL_ARB_vertex_blend.ts
GL_ARB_vertex_buffer_object.ts
GL_ARB_vertex_program.ts
GL_ARB_vertex_shader.ts
GL_ARB_vertex_type_10f_11f_11f_rev.ts
GL_ARB_vertex_type_2_10_10_10_rev.ts
GL_ARB_viewport_array.ts
GL_ARB_window_pos.ts
GL_ARM_mali_program_binary.ts
GL_ARM_mali_shader_binary.ts
GL_ARM_rgba8.ts
GL_ARM_shader_framebuffer_fetch_depth_stencil.ts
GL_ARM_shader_framebuffer_fetch.ts
GL_ARM_texture_unnormalized_coordinates.ts
GL_ATI_draw_buffers.ts
GL_ATI_element_array.ts
GL_ATI_envmap_bumpmap.ts
GL_ATI_fragment_shader.ts
GL_ATI_map_object_buffer.ts
GL_ATI_meminfo.ts
GL_ATI_pixel_format_float.ts
GL_ATI_pn_triangles.ts
GL_ATI_separate_stencil.ts
GL_ATI_text_fragment_shader.ts
GL_ATI_texture_env_combine3.ts
GL_ATI_texture_float.ts
GL_ATI_texture_mirror_once.ts
GL_ATI_vertex_array_object.ts
GL_ATI_vertex_attrib_array_object.ts
GL_ATI_vertex_streams.ts
GL_DMP_program_binary.ts
GL_DMP_shader_binary.ts
GL_EXT_422_pixels.ts
GL_EXT_abgr.ts
GL_EXT_base_instance.ts
GL_EXT_bgra.ts
GL_EXT_bindable_uniform.ts
GL_EXT_blend_color.ts
GL_EXT_blend_equation_separate.ts
GL_EXT_blend_func_extended.ts
GL_EXT_blend_func_separate.ts
GL_EXT_blend_logic_op.ts
GL_EXT_blend_minmax.ts
GL_EXT_blend_subtract.ts
GL_EXT_buffer_storage.ts
GL_EXT_clear_texture.ts
GL_EXT_clip_control.ts
GL_EXT_clip_cull_distance.ts
GL_EXT_clip_volume_hint.ts
GL_EXT_cmyka.ts
GL_EXT_color_buffer_float.ts
GL_EXT_color_buffer_half_float.ts
GL_EXT_color_subtable.ts
GL_EXT_compiled_vertex_array.ts
GL_EXT_conservative_depth.ts
GL_EXT_convolution.ts
GL_EXT_coordinate_frame.ts
GL_EXT_copy_image.ts
GL_EXT_copy_texture.ts
GL_EXT_cull_vertex.ts
GL_EXT_debug_label.ts
GL_EXT_debug_marker.ts
GL_EXT_depth_clamp.ts
GL_EXT_direct_state_access.ts
GL_EXT_discard_framebuffer.ts
GL_EXT_disjoint_timer_query.ts
GL_EXT_draw_buffers_indexed.ts
GL_EXT_draw_buffers.ts
GL_EXT_draw_buffers2.ts
GL_EXT_draw_elements_base_vertex.ts
GL_EXT_draw_instanced.ts
GL_EXT_draw_range_elements.ts
GL_EXT_draw_transform_feedback.ts
GL_EXT_EGL_image_array.ts
GL_EXT_EGL_image_storage_compression.ts
GL_EXT_EGL_image_storage.ts
GL_EXT_EGL_sync.ts
GL_EXT_external_buffer.ts
GL_EXT_float_blend.ts
GL_EXT_fog_coord.ts
GL_EXT_fragment_shading_rate.ts
GL_EXT_framebuffer_blit.ts
GL_EXT_framebuffer_multisample_blit_scaled.ts
GL_EXT_framebuffer_multisample.ts
GL_EXT_framebuffer_object.ts
GL_EXT_framebuffer_sRGB.ts
GL_EXT_geometry_point_size.ts
GL_EXT_geometry_shader.ts
GL_EXT_geometry_shader4.ts
GL_EXT_gpu_program_parameters.ts
GL_EXT_gpu_shader4.ts
GL_EXT_gpu_shader5.ts
GL_EXT_histogram.ts
GL_EXT_index_array_formats.ts
GL_EXT_index_func.ts
GL_EXT_index_material.ts
GL_EXT_index_texture.ts
GL_EXT_instanced_arrays.ts
GL_EXT_light_texture.ts
GL_EXT_map_buffer_range.ts
GL_EXT_memory_object_fd.ts
GL_EXT_memory_object_win32.ts
GL_EXT_memory_object.ts
GL_EXT_misc_attribute.ts
GL_EXT_multi_draw_arrays.ts
GL_EXT_multi_draw_indirect.ts
GL_EXT_multisample.ts
GL_EXT_multisampled_compatibility.ts
GL_EXT_multisampled_render_to_texture.ts
GL_EXT_multisampled_render_to_texture2.ts
GL_EXT_multiview_draw_buffers.ts
GL_EXT_multiview_tessellation_geometry_shader.ts
GL_EXT_multiview_texture_multisample.ts
GL_EXT_multiview_timer_query.ts
GL_EXT_occlusion_query_boolean.ts
GL_EXT_packed_depth_stencil.ts
GL_EXT_packed_float.ts
GL_EXT_packed_pixels.ts
GL_EXT_paletted_texture.ts
GL_EXT_pixel_buffer_object.ts
GL_EXT_pixel_transform_color_table.ts
GL_EXT_pixel_transform.ts
GL_EXT_point_parameters.ts
GL_EXT_polygon_offset_clamp.ts
GL_EXT_polygon_offset.ts
GL_EXT_post_depth_coverage.ts
GL_EXT_primitive_bounding_box.ts
GL_EXT_protected_textures.ts
GL_EXT_provoking_vertex.ts
GL_EXT_pvrtc_sRGB.ts
GL_EXT_raster_multisample.ts
GL_EXT_read_format_bgra.ts
GL_EXT_render_snorm.ts
GL_EXT_rescale_normal.ts
GL_EXT_robustness.ts
GL_EXT_secondary_color.ts
GL_EXT_semaphore_fd.ts
GL_EXT_semaphore_win32.ts
GL_EXT_semaphore.ts
GL_EXT_separate_depth_stencil.ts
GL_EXT_separate_shader_objects.ts
GL_EXT_separate_specular_color.ts
GL_EXT_shader_framebuffer_fetch_non_coherent.ts
GL_EXT_shader_framebuffer_fetch.ts
GL_EXT_shader_group_vote.ts
GL_EXT_shader_image_load_formatted.ts
GL_EXT_shader_image_load_store.ts
GL_EXT_shader_implicit_conversions.ts
GL_EXT_shader_integer_mix.ts
GL_EXT_shader_io_blocks.ts
GL_EXT_shader_non_constant_global_initializers.ts
GL_EXT_shader_pixel_local_storage.ts
GL_EXT_shader_pixel_local_storage2.ts
GL_EXT_shader_samples_identical.ts
GL_EXT_shader_texture_lod.ts
GL_EXT_shadow_funcs.ts
GL_EXT_shadow_samplers.ts
GL_EXT_shared_texture_palette.ts
GL_EXT_sparse_texture.ts
GL_EXT_sparse_texture2.ts
GL_EXT_sRGB_write_control.ts
GL_EXT_sRGB.ts
GL_EXT_stencil_clear_tag.ts
GL_EXT_stencil_two_side.ts
GL_EXT_stencil_wrap.ts
GL_EXT_subtexture.ts
GL_EXT_tessellation_point_size.ts
GL_EXT_tessellation_shader.ts
GL_EXT_texture_array.ts
GL_EXT_texture_border_clamp.ts
GL_EXT_texture_buffer_object.ts
GL_EXT_texture_buffer.ts
GL_EXT_texture_compression_astc_decode_mode.ts
GL_EXT_texture_compression_bptc.ts
GL_EXT_texture_compression_dxt1.ts
GL_EXT_texture_compression_latc.ts
GL_EXT_texture_compression_rgtc.ts
GL_EXT_texture_compression_s3tc_srgb.ts
GL_EXT_texture_compression_s3tc.ts
GL_EXT_texture_cube_map_array.ts
GL_EXT_texture_cube_map.ts
GL_EXT_texture_env_add.ts
GL_EXT_texture_env_combine.ts
GL_EXT_texture_env_dot3.ts
GL_EXT_texture_filter_anisotropic.ts
GL_EXT_texture_filter_minmax.ts
GL_EXT_texture_format_BGRA8888.ts
GL_EXT_texture_format_sRGB_override.ts
GL_EXT_texture_integer.ts
GL_EXT_texture_lod_bias.ts
GL_EXT_texture_mirror_clamp_to_edge.ts
GL_EXT_texture_mirror_clamp.ts
GL_EXT_texture_norm16.ts
GL_EXT_texture_object.ts
GL_EXT_texture_perturb_normal.ts
GL_EXT_texture_query_lod.ts
GL_EXT_texture_rg.ts
GL_EXT_texture_shadow_lod.ts
GL_EXT_texture_shared_exponent.ts
GL_EXT_texture_snorm.ts
GL_EXT_texture_sRGB_decode.ts
GL_EXT_texture_sRGB_R8.ts
GL_EXT_texture_sRGB_RG8.ts
GL_EXT_texture_sRGB.ts
GL_EXT_texture_storage_compression.ts
GL_EXT_texture_storage.ts
GL_EXT_texture_swizzle.ts
GL_EXT_texture_type_2_10_10_10_REV.ts
GL_EXT_texture_view.ts
GL_EXT_texture.ts
GL_EXT_texture3D.ts
GL_EXT_timer_query.ts
GL_EXT_transform_feedback.ts
GL_EXT_unpack_subimage.ts
GL_EXT_vertex_array_bgra.ts
GL_EXT_vertex_array.ts
GL_EXT_vertex_attrib_64bit.ts
GL_EXT_vertex_shader.ts
GL_EXT_vertex_weighting.ts
GL_EXT_win32_keyed_mutex.ts
GL_EXT_window_rectangles.ts
GL_EXT_x11_sync_object.ts
GL_EXT_YUV_target.ts
GL_FJ_shader_binary_GCCSO.ts
GL_GREMEDY_frame_terminator.ts
GL_GREMEDY_string_marker.ts
GL_HP_convolution_border_modes.ts
GL_HP_image_transform.ts
GL_HP_texture_lighting.ts
GL_IBM_cull_vertex.ts
GL_IBM_multimode_draw_arrays.ts
GL_IBM_rasterpos_clip.ts
GL_IBM_static_data.ts
GL_IBM_texture_mirrored_repeat.ts
GL_IBM_vertex_array_lists.ts
GL_IMG_bindless_texture.ts
GL_IMG_framebuffer_downsample.ts
GL_IMG_multisampled_render_to_texture.ts
GL_IMG_program_binary.ts
GL_IMG_read_format.ts
GL_IMG_shader_binary.ts
GL_IMG_texture_compression_pvrtc.ts
GL_IMG_texture_compression_pvrtc2.ts
GL_IMG_texture_env_enhanced_fixed_function.ts
GL_IMG_texture_filter_cubic.ts
GL_IMG_tile_region_protection.ts
GL_IMG_user_clip_plane.ts
GL_INGR_blend_func_separate.ts
GL_INGR_color_clamp.ts
GL_INGR_interlace_read.ts
GL_INTEL_blackhole_render.ts
GL_INTEL_conservative_rasterization.ts
GL_INTEL_fragment_shader_ordering.ts
GL_INTEL_framebuffer_CMAA.ts
GL_INTEL_map_texture.ts
GL_INTEL_parallel_arrays.ts
GL_INTEL_performance_query.ts
GL_KHR_blend_equation_advanced_coherent.ts
GL_KHR_blend_equation_advanced.ts
GL_KHR_context_flush_control.ts
GL_KHR_debug.ts
GL_KHR_no_error.ts
GL_KHR_parallel_shader_compile.ts
GL_KHR_robust_buffer_access_behavior.ts
GL_KHR_robustness.ts
GL_KHR_shader_subgroup.ts
GL_KHR_texture_compression_astc_hdr.ts
GL_KHR_texture_compression_astc_ldr.ts
GL_KHR_texture_compression_astc_sliced_3d.ts
GL_MESA_bgra.ts
GL_MESA_framebuffer_flip_x.ts
GL_MESA_framebuffer_flip_y.ts
GL_MESA_framebuffer_swap_xy.ts
GL_MESA_pack_invert.ts
GL_MESA_program_binary_formats.ts
GL_MESA_resize_buffers.ts
GL_MESA_shader_integer_functions.ts
GL_MESA_tile_raster_order.ts
GL_MESA_window_pos.ts
GL_MESA_ycbcr_texture.ts
GL_MESAX_texture_stack.ts
GL_NV_alpha_to_coverage_dither_control.ts
GL_NV_bindless_multi_draw_indirect_count.ts
GL_NV_bindless_multi_draw_indirect.ts
GL_NV_bindless_texture.ts
GL_NV_blend_equation_advanced_coherent.ts
GL_NV_blend_equation_advanced.ts
GL_NV_blend_minmax_factor.ts
GL_NV_blend_square.ts
GL_NV_clip_space_w_scaling.ts
GL_NV_command_list.ts
GL_NV_compute_program5.ts
GL_NV_compute_shader_derivatives.ts
GL_NV_conditional_render.ts
GL_NV_conservative_raster_dilate.ts
GL_NV_conservative_raster_pre_snap_triangles.ts
GL_NV_conservative_raster_pre_snap.ts
GL_NV_conservative_raster_underestimation.ts
GL_NV_conservative_raster.ts
GL_NV_copy_buffer.ts
GL_NV_copy_depth_to_color.ts
GL_NV_copy_image.ts
GL_NV_coverage_sample.ts
GL_NV_deep_texture3D.ts
GL_NV_depth_buffer_float.ts
GL_NV_depth_clamp.ts
GL_NV_depth_nonlinear.ts
GL_NV_draw_buffers.ts
GL_NV_draw_instanced.ts
GL_NV_draw_texture.ts
GL_NV_draw_vulkan_image.ts
GL_NV_evaluators.ts
GL_NV_explicit_attrib_location.ts
GL_NV_explicit_multisample.ts
GL_NV_fbo_color_attachments.ts
GL_NV_fence.ts
GL_NV_fill_rectangle.ts
GL_NV_float_buffer.ts
GL_NV_fog_distance.ts
GL_NV_fragment_coverage_to_color.ts
GL_NV_fragment_program_option.ts
GL_NV_fragment_program.ts
GL_NV_fragment_program2.ts
GL_NV_fragment_program4.ts
GL_NV_fragment_shader_barycentric.ts
GL_NV_fragment_shader_interlock.ts
GL_NV_framebuffer_blit.ts
GL_NV_framebuffer_mixed_samples.ts
GL_NV_framebuffer_multisample_coverage.ts
GL_NV_framebuffer_multisample.ts
GL_NV_generate_mipmap_sRGB.ts
GL_NV_geometry_program4.ts
GL_NV_geometry_shader_passthrough.ts
GL_NV_geometry_shader4.ts
GL_NV_gpu_multicast.ts
GL_NV_gpu_program4.ts
GL_NV_gpu_program5_mem_extended.ts
GL_NV_gpu_program5.ts
GL_NV_gpu_shader5.ts
GL_NV_half_float.ts
GL_NV_image_formats.ts
GL_NV_instanced_arrays.ts
GL_NV_internalformat_sample_query.ts
GL_NV_light_max_exponent.ts
GL_NV_memory_attachment.ts
GL_NV_memory_object_sparse.ts
GL_NV_mesh_shader.ts
GL_NV_multisample_coverage.ts
GL_NV_multisample_filter_hint.ts
GL_NV_non_square_matrices.ts
GL_NV_occlusion_query.ts
GL_NV_packed_depth_stencil.ts
GL_NV_parameter_buffer_object.ts
GL_NV_parameter_buffer_object2.ts
GL_NV_path_rendering_shared_edge.ts
GL_NV_path_rendering.ts
GL_NV_pixel_buffer_object.ts
GL_NV_pixel_data_range.ts
GL_NV_point_sprite.ts
GL_NV_polygon_mode.ts
GL_NV_present_video.ts
GL_NV_primitive_restart.ts
GL_NV_primitive_shading_rate.ts
GL_NV_query_resource_tag.ts
GL_NV_query_resource.ts
GL_NV_read_buffer_front.ts
GL_NV_read_buffer.ts
GL_NV_read_depth_stencil.ts
GL_NV_read_depth.ts
GL_NV_read_stencil.ts
GL_NV_register_combiners.ts
GL_NV_register_combiners2.ts
GL_NV_robustness_video_memory_purge.ts
GL_NV_sample_locations.ts
GL_NV_sample_mask_override_coverage.ts
GL_NV_scissor_exclusive.ts
GL_NV_shader_atomic_counters.ts
GL_NV_shader_atomic_float.ts
GL_NV_shader_atomic_float64.ts
GL_NV_shader_atomic_fp16_vector.ts
GL_NV_shader_atomic_int64.ts
GL_NV_shader_buffer_load.ts
GL_NV_shader_buffer_store.ts
GL_NV_shader_noperspective_interpolation.ts
GL_NV_shader_storage_buffer_object.ts
GL_NV_shader_subgroup_partitioned.ts
GL_NV_shader_texture_footprint.ts
GL_NV_shader_thread_group.ts
GL_NV_shader_thread_shuffle.ts
GL_NV_shading_rate_image.ts
GL_NV_shadow_samplers_array.ts
GL_NV_shadow_samplers_cube.ts
GL_NV_sRGB_formats.ts
GL_NV_stereo_view_rendering.ts
GL_NV_tessellation_program5.ts
GL_NV_texgen_emboss.ts
GL_NV_texgen_reflection.ts
GL_NV_texture_barrier.ts
GL_NV_texture_border_clamp.ts
GL_NV_texture_compression_s3tc_update.ts
GL_NV_texture_compression_vtc.ts
GL_NV_texture_env_combine4.ts
GL_NV_texture_expand_normal.ts
GL_NV_texture_multisample.ts
GL_NV_texture_npot_2D_mipmap.ts
GL_NV_texture_rectangle_compressed.ts
GL_NV_texture_rectangle.ts
GL_NV_texture_shader.ts
GL_NV_texture_shader2.ts
GL_NV_texture_shader3.ts
GL_NV_timeline_semaphore.ts
GL_NV_transform_feedback.ts
GL_NV_transform_feedback2.ts
GL_NV_uniform_buffer_unified_memory.ts
GL_NV_vdpau_interop.ts
GL_NV_vdpau_interop2.ts
GL_NV_vertex_array_range.ts
GL_NV_vertex_array_range2.ts
GL_NV_vertex_attrib_integer_64bit.ts
GL_NV_vertex_buffer_unified_memory.ts
GL_NV_vertex_program.ts
GL_NV_vertex_program1_1.ts
GL_NV_vertex_program2_option.ts
GL_NV_vertex_program2.ts
GL_NV_vertex_program3.ts
GL_NV_vertex_program4.ts
GL_NV_video_capture.ts
GL_NV_viewport_array.ts
GL_NV_viewport_array2.ts
GL_NV_viewport_swizzle.ts
GL_NVX_blend_equation_advanced_multi_draw_buffers.ts
GL_NVX_conditional_render.ts
GL_NVX_cross_process_interop.ts
GL_NVX_gpu_memory_info.ts
GL_NVX_gpu_multicast2.ts
GL_NVX_linked_gpu_multicast.ts
GL_NVX_progress_fence.ts
GL_OES_blend_equation_separate.ts
GL_OES_blend_func_separate.ts
GL_OES_blend_subtract.ts
GL_OES_byte_coordinates.ts
GL_OES_compressed_ETC1_RGB8_sub_texture.ts
GL_OES_compressed_ETC1_RGB8_texture.ts
GL_OES_compressed_paletted_texture.ts
GL_OES_copy_image.ts
GL_OES_depth_texture.ts
GL_OES_depth24.ts
GL_OES_depth32.ts
GL_OES_draw_buffers_indexed.ts
GL_OES_draw_elements_base_vertex.ts
GL_OES_draw_texture.ts
GL_OES_EGL_image_external_essl3.ts
GL_OES_EGL_image_external.ts
GL_OES_EGL_image.ts
GL_OES_element_index_uint.ts
GL_OES_extended_matrix_palette.ts
GL_OES_fbo_render_mipmap.ts
GL_OES_fixed_point.ts
GL_OES_fragment_precision_high.ts
GL_OES_framebuffer_object.ts
GL_OES_geometry_point_size.ts
GL_OES_geometry_shader.ts
GL_OES_get_program_binary.ts
GL_OES_gpu_shader5.ts
GL_OES_mapbuffer.ts
GL_OES_matrix_get.ts
GL_OES_matrix_palette.ts
GL_OES_packed_depth_stencil.ts
GL_OES_point_size_array.ts
GL_OES_point_sprite.ts
GL_OES_primitive_bounding_box.ts
GL_OES_query_matrix.ts
GL_OES_read_format.ts
GL_OES_required_internalformat.ts
GL_OES_rgb8_rgba8.ts
GL_OES_sample_shading.ts
GL_OES_sample_variables.ts
GL_OES_shader_image_atomic.ts
GL_OES_shader_io_blocks.ts
GL_OES_shader_multisample_interpolation.ts
GL_OES_single_precision.ts
GL_OES_standard_derivatives.ts
GL_OES_stencil_wrap.ts
GL_OES_stencil1.ts
GL_OES_stencil4.ts
GL_OES_stencil8.ts
GL_OES_surfaceless_context.ts
GL_OES_tessellation_point_size.ts
GL_OES_tessellation_shader.ts
GL_OES_texture_3D.ts
GL_OES_texture_border_clamp.ts
GL_OES_texture_buffer.ts
GL_OES_texture_compression_astc.ts
GL_OES_texture_cube_map_array.ts
GL_OES_texture_cube_map.ts
GL_OES_texture_env_crossbar.ts
GL_OES_texture_float_linear.ts
GL_OES_texture_float.ts
GL_OES_texture_half_float_linear.ts
GL_OES_texture_half_float.ts
GL_OES_texture_mirrored_repeat.ts
GL_OES_texture_npot.ts
GL_OES_texture_stencil8.ts
GL_OES_texture_storage_multisample_2d_array.ts
GL_OES_texture_view.ts
GL_OES_vertex_array_object.ts
GL_OES_vertex_half_float.ts
GL_OES_vertex_type_10_10_10_2.ts
GL_OES_viewport_array.ts
GL_OML_interlace.ts
GL_OML_resample.ts
GL_OML_subsample.ts
GL_OVR_multiview_multisampled_render_to_texture.ts
GL_OVR_multiview.ts
GL_OVR_multiview2.ts
GL_PGI_misc_hints.ts
GL_PGI_vertex_hints.ts
GL_QCOM_binning_control.ts
GL_QCOM_driver_control.ts
GL_QCOM_extended_get.ts
GL_QCOM_extended_get2.ts
GL_QCOM_frame_extrapolation.ts
GL_QCOM_framebuffer_foveated.ts
GL_QCOM_motion_estimation.ts
GL_QCOM_perfmon_global_mode.ts
GL_QCOM_render_shared_exponent.ts
GL_QCOM_shader_framebuffer_fetch_noncoherent.ts
GL_QCOM_shader_framebuffer_fetch_rate.ts
GL_QCOM_shading_rate.ts
GL_QCOM_texture_foveated_subsampled_layout.ts
GL_QCOM_texture_foveated.ts
GL_QCOM_texture_foveated2.ts
GL_QCOM_tiled_rendering.ts
GL_QCOM_writeonly_rendering.ts
GL_QCOM_YUV_texture_gather.ts
GL_REND_screen_coordinates.ts
GL_S3_s3tc.ts
GL_SGI_color_matrix.ts
GL_SGI_color_table.ts
GL_SGI_texture_color_table.ts
GL_SGIS_detail_texture.ts
GL_SGIS_fog_function.ts
GL_SGIS_generate_mipmap.ts
GL_SGIS_multisample.ts
GL_SGIS_pixel_texture.ts
GL_SGIS_point_line_texgen.ts
GL_SGIS_point_parameters.ts
GL_SGIS_sharpen_texture.ts
GL_SGIS_texture_border_clamp.ts
GL_SGIS_texture_color_mask.ts
GL_SGIS_texture_edge_clamp.ts
GL_SGIS_texture_filter4.ts
GL_SGIS_texture_lod.ts
GL_SGIS_texture_select.ts
GL_SGIS_texture4D.ts
GL_SGIX_async_histogram.ts
GL_SGIX_async_pixel.ts
GL_SGIX_async.ts
GL_SGIX_blend_alpha_minmax.ts
GL_SGIX_calligraphic_fragment.ts
GL_SGIX_clipmap.ts
GL_SGIX_convolution_accuracy.ts
GL_SGIX_depth_pass_instrument.ts
GL_SGIX_depth_texture.ts
GL_SGIX_flush_raster.ts
GL_SGIX_fog_offset.ts
GL_SGIX_fragment_lighting.ts
GL_SGIX_framezoom.ts
GL_SGIX_igloo_interface.ts
GL_SGIX_instruments.ts
GL_SGIX_interlace.ts
GL_SGIX_ir_instrument1.ts
GL_SGIX_list_priority.ts
GL_SGIX_pixel_texture.ts
GL_SGIX_pixel_tiles.ts
GL_SGIX_polynomial_ffd.ts
GL_SGIX_reference_plane.ts
GL_SGIX_resample.ts
GL_SGIX_scalebias_hint.ts
GL_SGIX_shadow_ambient.ts
GL_SGIX_shadow.ts
GL_SGIX_sprite.ts
GL_SGIX_subsample.ts
GL_SGIX_tag_sample_buffer.ts
GL_SGIX_texture_add_env.ts
GL_SGIX_texture_coordinate_clamp.ts
GL_SGIX_texture_lod_bias.ts
GL_SGIX_texture_multi_buffer.ts
GL_SGIX_texture_scale_bias.ts
GL_SGIX_vertex_preclip.ts
GL_SGIX_ycrcb_subsample.ts
GL_SGIX_ycrcb.ts
GL_SGIX_ycrcba.ts
GL_SUN_convolution_border_modes.ts
GL_SUN_global_alpha.ts
GL_SUN_mesh_array.ts
GL_SUN_slice_accum.ts
GL_SUN_triangle_list.ts
GL_SUN_vertex.ts
GL_SUNX_constant_data.ts
GL_VIV_shader_binary.ts
GL_WIN_phong_shading.ts
GL_WIN_specular_fog.ts