import { GuildManager } from "https://deno.land/x/harmony@v2.9.0/mod.ts";
Constructors
new
GuildManager(client: Client)Methods
create(options: GuildCreateOptions): Promise<Guild>
Creates a guild. Returns Guild. Fires guildCreate event.
edit(): Promise<GuildPayload>
memberCacheSize(guild?: string | Guild): Promise<number>
Returns number of entries in Members Cache. Returns total of all guilds if guild param is not given