lazy-pathfinding
This library implements several pathfinding and graph algorithms. This library works with Typescript and Javascript in both Deno and Node.
Where possible, this library does not need an entire graph to be provided to it ahead of time. Many functions allow nodes and edges to be provided by a successor function executed for each node encountered, meaning that graphs are lazily initialized which allows for procedural and infinite graphs to be used.
Algorithms
The algorithms are generic over their arguments.
Directed graphs
- A*: find the shortest path in a weighted graph using an heuristic to guide the process.
- Dijkstra: find the shortest path in a weighted graph.
Undirected graphs
- connected components: find disjoint connected sets of vertices.
Documentation
See the generated docs at https://deno.land/x/lazy_pathfinding?doc.
Using this library
Deno
Import functions directly from their modules:
import { aStar } from "https://deno.land/x/lazy_pathfinding/directed/a_star.ts";
Node
Use npm to install lazy-pathfinding and then import functions directly from their modules:
npm install lazy-pathfinding
import { aStar } from "lazy-pathfinding/directed/a_star";
If you’re using Typescript with Node, then you must set the moduleResolution
compiler option to “nodenext” in your tsconfig.json
:
{
"compilerOptions": {
"moduleResolution": "nodenext"
// ...
}
}
Related Projects
This project was ported from the Rust pathfinding library.
License
This code is released under a dual Apache 2.0 / MIT free software license.
Contributing
You are welcome to contribute by opening issues or submitting pull requests.
Implementations of additional similar graph algorithms, especially those in the Rust pathfinding library, are welcome.