Attributes
Includes Deno configuration
Repository
Current version released
2 years ago
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muse
A library to interact with the YouTube Music (InnerTube) api.
Note: This library is still in development, and is not ready for production use.
Usage
Requires Deno.
import { get_album, search } from "https://deno.land/x/muse/mod.ts";
search("drake")
.then((data) => {
console.log("search results", data);
});
Auth
Currently, muse supports oauth authentication by posing as the YouTube TV app.
Here’s the flow:
- Get a login code
- Go to the given login url, and type in the login code on a device that is logged into a google account
- Get the OAuth token & refresh tokens
import { auth } from "https://deno.land/x/muse/mod.ts";
import { RequiresLoginEvent } from "https://deno.land/x/muse/auth.ts";
// this is the authentication flow
const auth_flow = async () => {
if (auth.has_token()) return;
console.log("Getting login code...");
const loginCode = await auth.get_login_code();
console.log(
`Go to %c${loginCode.verification_url}%c and enter the code %c${loginCode.user_code}`,
css.underline,
css.normal,
css.bold,
);
// not necessary, but saves some requests
confirm("Press enter when you have logged in");
console.log("Loading token...");
await auth.load_token_with_code(
loginCode.device_code,
loginCode.interval,
);
console.log("Logged in!", auth._token);
};
// listen to the `requires-login` event, then resolve pass on a function that
// returns a promise that will resolve when the auth flow is complete
auth.addEventListener("requires-login", (event) => {
const resolve = (event as RequiresLoginEvent).detail;
resolve(auth_flow);
});
In the future, I plan to add support for other auth methods, such as cookies and Youtube TV login codes.
Storage
You can pass in a storage object to the client to persist the auth token.
import { init } from "https://deno.land/x/muse/mod.ts";
import {
DenoFileStore,
get_default_store,
LocalStorageStore,
MemoryStore,
Store,
} from "https://deno.land/x/muse/store.ts";
// you can use the default store, which is DenoFileStore if available, then LocalStorageStore, then MemoryStore
const client = init({ store: get_default_store() });
// or you can use any of the built-in stores
const client = init({ store: new DenoFileStore("/path/to/file.json") });
const client = init({ store: new LocalStorageStore() });
const client = init({ store: new MemoryStore() });
// or you can implement your own store
// by extending the Store abstract class
class MyStore extends Store {
get<T>(key: string): T | null;
set(key: string, value: unknown): void;
delete(key: string): void;
}
// then use it accordingly
const client = init({ store: new MyStore() });
// Do note that init() can be called multiple times, but it's not recommended.
// this is because init overrides the global store, so if you call init()
// multiple times, other options set before will be ignored. example:
init({ auth: { /* custom auth options */ } });
init({ store: /* custom store */ });
// the above will only use the custom store, and ignore the custom auth options
Operations
I’m currently targetting to match the ytmusicapi’s capabilities.
search
- search
- search suggestions
browsing
- home
- get artist
- get artist albums
- get album
- get album browse id
- get user
- get user playlists
- get song
- get song related
- get lyrics
- get tasteprofile
- set tasteprofile
explore
- get explore
- get mood categories
- get mood playlists
- get charts
- get new releases
watch
- get queue
get watch playlist
library
- get library
- get library playlists
- get library songs
- get library albums
- get library artists
- get library subscriptions
- get liked songs
- get history
- add history item
- remove history items
- rate song
- edit song library status
- rate playlist
- subscribe artists
playlists
- get playlist
- create playlist
- edit playlist
- delete playlist
- add playlist items
- remove playlist items
uploads
- get library upload songs
- get library upload artists
- get library upload albums
- get library upload artist
- get library upload album
- upload song
- delete upload entity
Acknowledgements
- ytmusicapi - The inspiration for this library
- Youtube Internal Clients - The source of the client names and versions
- many random gists and blog posts whose links I’ve lost