import { type WebGL2RenderingContextOverloads } from "https://deno.land/x/ogone@revb3/src/ogone.dom.d.ts";
Methods
uniformMatrix2fv(): void
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint,
uniformMatrix3fv(): void
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint,
uniformMatrix4fv(): void
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint,