import { type Layer } from "https://deno.land/x/oid@v0.0.5/mod.ts";
import { Layer } from "https://deno.land/x/oid@v0.0.5/mod.ts";
The render order.
Sprites are rendered in the following order:
- Lowest layer (Layer.Top).
- Greatest y. When LayerByHeightFlag is set, height is included in this
calculation (
y + h
). The default is to exclude height. - Render instance position.
See zDepth() in vertex.glsl.