import { Sprite } from "https://deno.land/x/oid@v0.0.6/mod.ts";
A renderable animation.
Constructors
Methods
Clear the start time (set the animation to the starting cel) and optionally change the film. This is useful to reset the active film or switch films.
compareDepth(sprite: Sprite): number
intersects(box: Readonly<Box<number>>, time: number): boolean
intersects(xy: Readonly<XY<number>>, time: number): boolean
intersectsBounds(xy: Readonly<XY<number>>): boolean
intersectsBounds(box: Readonly<Box<number>>): boolean
intersectsBounds(sprite: Readonly<Sprite>): boolean
intersectsSprite(sprite: Readonly<Sprite>, time: number): boolean
toString(): string