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pane

Tags Rust Deno Release License


⚠️ Work in progress. Expect breaking changes.


Pane provides bindings for rust crate winit in preparation for webgpu integration in deno. This module will provide a way of getting a raw_window_handle resource to provide to deno and interaction with the window. Currently pane also provides bindings to pixels as a way of drawing framebuffers onto the window.

Example

Draw random pixels to window

import { Pane } from "https://deno.land/x/pane/mod.ts";

const width = 320;
const height = 240;

const pane = new Pane(width, height);

pane.setInnerSize({ logical: { width: width * 2, height: height * 2 } });
pane.setMinInnerSize({ logical: { width: width * 2, height: height * 2 } });
pane.setMaxInnerSize({ logical: { width: width * 2, height: height * 2 } });

setInterval(() => {
  for (const event of Pane.Step()) {
    switch (event.type) {
      case "windowEvent":
        switch (event.value.event.type) {
          case "closeRequested":
            Deno.exit();
            break;
          case "resized":
            pane.resizeFrame(
              event.value.event.value.width,
              event.value.event.value.height,
            );
            break;
        }
        break;

      case "redrawRequested":
        pane.drawFrame(
          new Uint8Array(width * height * 4).fill(0).map((_) =>
            Math.floor(Math.random() * 255)
          ),
        );
        pane.renderFrame();
        pane.requestRedraw();
        break;
    }
  }
}, 1000 / 30);

Multiple windows

import { Pane } from "https://deno.land/x/pane/mod.ts";
import { serialize } from "https://deno.land/x/pane/helpers.ts";

const window1 = new Pane();
const window2 = new Pane();

setInterval(() => {
  for (const event of Pane.Step()) {
    switch (event.type) {
      case "windowEvent":
        console.log(serialize(event, 2));
        if (event.value.event.type === "closeRequested") {
          Deno.exit();
        }

        if (event.value.event.type === "cursorEntered") {
          if (event.value.windowId === window1.id) {
            window1.setCursorIcon("hand");
          } else {
            window2.setCursorIcon("crosshair");
          }
        }
        break;
    }
  }
}, 1000 / 30);

Maintainers

Permission Table

Permission Needed Required Reason
--allow-env yes For development variables.
--allow-net yes For getting the prebuild binaries.
--allow-read yes For reading the library.
--allow-plugin yes It’s a plugin, what do you expect.
--unstable yes It’s unstable because it is a plugin.

Other

Contribution

Pull request, issues and feedback are very welcome. Code style is formatted with deno fmt and commit messages are done following Conventional Commits spec.

Licence

Copyright 2020-present, the denosaurs team. All rights reserved. MIT license.