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x/puppeteer/vendor/puppeteer-core/puppeteer/common/Frame.d.ts

A port of puppeteer running on Deno
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import { Protocol } from "../../vendor/devtools-protocol/types/protocol.d.ts";import { CDPSession } from "./Connection.js";import { ElementHandle } from "./ElementHandle.js";import { ExecutionContext } from "./ExecutionContext.js";import { FrameManager } from "./FrameManager.js";import { HTTPResponse } from "./HTTPResponse.js";import { MouseButton } from "./Input.js";import { IsolatedWorldChart, WaitForSelectorOptions } from "./IsolatedWorld.js";import { PuppeteerLifeCycleEvent } from "./LifecycleWatcher.js";import { Page } from "./Page.js";import { EvaluateFunc, HandleFor, NodeFor } from "./types.js";/** * @public */export interface FrameWaitForFunctionOptions { /** * An interval at which the `pageFunction` is executed, defaults to `raf`. If * `polling` is a number, then it is treated as an interval in milliseconds at * which the function would be executed. If `polling` is a string, then it can * be one of the following values: * * - `raf` - to constantly execute `pageFunction` in `requestAnimationFrame` * callback. This is the tightest polling mode which is suitable to observe * styling changes. * * - `mutation` - to execute `pageFunction` on every DOM mutation. */ polling?: string | number; /** * Maximum time to wait in milliseconds. Defaults to `30000` (30 seconds). * Pass `0` to disable the timeout. Puppeteer's default timeout can be changed * using {@link Page.setDefaultTimeout}. */ timeout?: number;}/** * @public */export interface FrameAddScriptTagOptions { /** * the URL of the script to be added. */ url?: string; /** * The path to a JavaScript file to be injected into the frame. * @remarks * If `path` is a relative path, it is resolved relative to the current * working directory (`process.cwd()` in Node.js). */ path?: string; /** * Raw JavaScript content to be injected into the frame. */ content?: string; /** * Set the script's `type`. Use `module` in order to load an ES2015 module. */ type?: string;}/** * @public */export interface FrameAddStyleTagOptions { /** * the URL of the CSS file to be added. */ url?: string; /** * The path to a CSS file to be injected into the frame. * @remarks * If `path` is a relative path, it is resolved relative to the current * working directory (`process.cwd()` in Node.js). */ path?: string; /** * Raw CSS content to be injected into the frame. */ content?: string;}/** * Represents a DOM frame. * * To understand frames, you can think of frames as `<iframe>` elements. Just * like iframes, frames can be nested, and when JavaScript is executed in a * frame, the JavaScript does not effect frames inside the ambient frame the * JavaScript executes in. * * @example * At any point in time, {@link Page | pages} expose their current frame * tree via the {@link Page.mainFrame} and {@link Frame.childFrames} methods. * * @example * An example of dumping frame tree: * * ```ts * const puppeteer = require('puppeteer'); * * (async () => { * const browser = await puppeteer.launch(); * const page = await browser.newPage(); * await page.goto('https://www.google.com/chrome/browser/canary.html'); * dumpFrameTree(page.mainFrame(), ''); * await browser.close(); * * function dumpFrameTree(frame, indent) { * console.log(indent + frame.url()); * for (const child of frame.childFrames()) { * dumpFrameTree(child, indent + ' '); * } * } * })(); * ``` * * @example * An example of getting text from an iframe element: * * ```ts * const frame = page.frames().find(frame => frame.name() === 'myframe'); * const text = await frame.$eval('.selector', element => element.textContent); * console.log(text); * ``` * * @remarks * Frame lifecycles are controlled by three events that are all dispatched on * the parent {@link Frame.page | page}: * * - {@link PageEmittedEvents.FrameAttached} * - {@link PageEmittedEvents.FrameNavigated} * - {@link PageEmittedEvents.FrameDetached} * * @public */export declare class Frame { #private; /** * @internal */ worlds: IsolatedWorldChart; /** * @internal */ _frameManager: FrameManager; /** * @internal */ _id: string; /** * @internal */ _loaderId: string; /** * @internal */ _name?: string; /** * @internal */ _hasStartedLoading: boolean; /** * @internal */ _lifecycleEvents: Set<string>; /** * @internal */ _childFrames: Set<Frame>; /** * @internal */ constructor( frameManager: FrameManager, parentFrame: Frame | null, frameId: string, client: CDPSession, ); /** * @internal */ updateClient(client: CDPSession): void; /** * @returns The page associated with the frame. */ page(): Page; /** * @returns `true` if the frame is an out-of-process (OOP) frame. Otherwise, * `false`. */ isOOPFrame(): boolean; /** * Navigates a frame to the given url. * * @remarks * Navigation to `about:blank` or navigation to the same URL with a different * hash will succeed and return `null`. * * :::warning * * Headless mode doesn't support navigation to a PDF document. See the {@link * https://bugs.chromium.org/p/chromium/issues/detail?id=761295 | upstream * issue}. * * ::: * * @param url - the URL to navigate the frame to. This should include the * scheme, e.g. `https://`. * @param options - navigation options. `waitUntil` is useful to define when * the navigation should be considered successful - see the docs for * {@link PuppeteerLifeCycleEvent} for more details. * * @returns A promise which resolves to the main resource response. In case of * multiple redirects, the navigation will resolve with the response of the * last redirect. * @throws This method will throw an error if: * * - there's an SSL error (e.g. in case of self-signed certificates). * - target URL is invalid. * - the `timeout` is exceeded during navigation. * - the remote server does not respond or is unreachable. * - the main resource failed to load. * * This method will not throw an error when any valid HTTP status code is * returned by the remote server, including 404 "Not Found" and 500 "Internal * Server Error". The status code for such responses can be retrieved by * calling {@link HTTPResponse.status}. */ goto(url: string, options?: { referer?: string; timeout?: number; waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[]; }): Promise<HTTPResponse | null>; /** * Waits for the frame to navigate. It is useful for when you run code which * will indirectly cause the frame to navigate. * * Usage of the * {@link https://developer.mozilla.org/en-US/docs/Web/API/History_API | History API} * to change the URL is considered a navigation. * * @example * * ```ts * const [response] = await Promise.all([ * // The navigation promise resolves after navigation has finished * frame.waitForNavigation(), * // Clicking the link will indirectly cause a navigation * frame.click('a.my-link'), * ]); * ``` * * @param options - options to configure when the navigation is consided * finished. * @returns a promise that resolves when the frame navigates to a new URL. */ waitForNavigation(options?: { timeout?: number; waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[]; }): Promise<HTTPResponse | null>; /** * @internal */ _client(): CDPSession; /** * @deprecated Do not use the execution context directly. * * @returns a promise that resolves to the frame's default execution context. */ executionContext(): Promise<ExecutionContext>; /** * Behaves identically to {@link Page.evaluateHandle} except it's run within * the context of this frame. * * @see {@link Page.evaluateHandle} for details. */ evaluateHandle< Params extends unknown[], Func extends EvaluateFunc<Params> = EvaluateFunc<Params>, >( pageFunction: Func | string, ...args: Params ): Promise<HandleFor<Awaited<ReturnType<Func>>>>; /** * Behaves identically to {@link Page.evaluate} except it's run within the * the context of this frame. * * @see {@link Page.evaluate} for details. */ evaluate< Params extends unknown[], Func extends EvaluateFunc<Params> = EvaluateFunc<Params>, >( pageFunction: Func | string, ...args: Params ): Promise<Awaited<ReturnType<Func>>>; /** * Queries the frame for an element matching the given selector. * * @param selector - The selector to query for. * @returns A {@link ElementHandle | element handle} to the first element * matching the given selector. Otherwise, `null`. */ $<Selector extends string>( selector: Selector, ): Promise<ElementHandle<NodeFor<Selector>> | null>; /** * Queries the frame for all elements matching the given selector. * * @param selector - The selector to query for. * @returns An array of {@link ElementHandle | element handles} that point to * elements matching the given selector. */ $$<Selector extends string>( selector: Selector, ): Promise<Array<ElementHandle<NodeFor<Selector>>>>; /** * Runs the given function on the first element matching the given selector in * the frame. * * If the given function returns a promise, then this method will wait till * the promise resolves. * * @example * * ```ts * const searchValue = await frame.$eval('#search', el => el.value); * ``` * * @param selector - The selector to query for. * @param pageFunction - The function to be evaluated in the frame's context. * The first element matching the selector will be passed to the function as * its first argument. * @param args - Additional arguments to pass to `pageFunction`. * @returns A promise to the result of the function. */ $eval< Selector extends string, Params extends unknown[], Func extends EvaluateFunc<[ ElementHandle<NodeFor<Selector>>, ...Params, ]> = EvaluateFunc<[ElementHandle<NodeFor<Selector>>, ...Params]>, >( selector: Selector, pageFunction: Func | string, ...args: Params ): Promise<Awaited<ReturnType<Func>>>; /** * Runs the given function on an array of elements matching the given selector * in the frame. * * If the given function returns a promise, then this method will wait till * the promise resolves. * * @example * * ```js * const divsCounts = await frame.$$eval('div', divs => divs.length); * ``` * * @param selector - The selector to query for. * @param pageFunction - The function to be evaluated in the frame's context. * An array of elements matching the given selector will be passed to the * function as its first argument. * @param args - Additional arguments to pass to `pageFunction`. * @returns A promise to the result of the function. */ $$eval< Selector extends string, Params extends unknown[], Func extends EvaluateFunc<[ Array<NodeFor<Selector>>, ...Params, ]> = EvaluateFunc<[Array<NodeFor<Selector>>, ...Params]>, >( selector: Selector, pageFunction: Func | string, ...args: Params ): Promise<Awaited<ReturnType<Func>>>; /** * @deprecated Use {@link Frame.$$} with the `xpath` prefix. * * This method evaluates the given XPath expression and returns the results. * @param expression - the XPath expression to evaluate. */ $x(expression: string): Promise<Array<ElementHandle<any>>>; /** * Waits for an element matching the given selector to appear in the frame. * * This method works across navigations. * * @example * * ```ts * const puppeteer = require('puppeteer'); * * (async () => { * const browser = await puppeteer.launch(); * const page = await browser.newPage(); * let currentURL; * page * .mainFrame() * .waitForSelector('img') * .then(() => console.log('First URL with image: ' + currentURL)); * * for (currentURL of [ * 'https://example.com', * 'https://google.com', * 'https://bbc.com', * ]) { * await page.goto(currentURL); * } * await browser.close(); * })(); * ``` * * @param selector - The selector to query and wait for. * @param options - Options for customizing waiting behavior. * @returns An element matching the given selector. * @throws Throws if an element matching the given selector doesn't appear. */ waitForSelector<Selector extends string>( selector: Selector, options?: WaitForSelectorOptions, ): Promise<ElementHandle<NodeFor<Selector>> | null>; /** * @deprecated Use {@link Frame.waitForSelector} with the `xpath` prefix. * * Wait for the `xpath` to appear in page. If at the moment of calling the * method the `xpath` already exists, the method will return immediately. If * the xpath doesn't appear after the `timeout` milliseconds of waiting, the * function will throw. * * For a code example, see the example for {@link Frame.waitForSelector}. That * function behaves identically other than taking a CSS selector rather than * an XPath. * * @param xpath - the XPath expression to wait for. * @param options - options to configure the visiblity of the element and how * long to wait before timing out. */ waitForXPath( xpath: string, options?: WaitForSelectorOptions, ): Promise<ElementHandle<any> | null>; /** * @example * The `waitForFunction` can be used to observe viewport size change: * * ```ts * const puppeteer = require('puppeteer'); * * (async () => { * . const browser = await puppeteer.launch(); * . const page = await browser.newPage(); * . const watchDog = page.mainFrame().waitForFunction('window.innerWidth < 100'); * . page.setViewport({width: 50, height: 50}); * . await watchDog; * . await browser.close(); * })(); * ``` * * To pass arguments from Node.js to the predicate of `page.waitForFunction` function: * * ```ts * const selector = '.foo'; * await frame.waitForFunction( * selector => !!document.querySelector(selector), * {}, // empty options object * selector * ); * ``` * * @param pageFunction - the function to evaluate in the frame context. * @param options - options to configure the polling method and timeout. * @param args - arguments to pass to the `pageFunction`. * @returns the promise which resolve when the `pageFunction` returns a truthy value. */ waitForFunction< Params extends unknown[], Func extends EvaluateFunc<Params> = EvaluateFunc<Params>, >( pageFunction: Func | string, options?: FrameWaitForFunctionOptions, ...args: Params ): Promise<HandleFor<Awaited<ReturnType<Func>>>>; /** * @returns The full HTML contents of the frame, including the DOCTYPE. */ content(): Promise<string>; /** * Set the content of the frame. * * @param html - HTML markup to assign to the page. * @param options - Options to configure how long before timing out and at * what point to consider the content setting successful. */ setContent(html: string, options?: { timeout?: number; waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[]; }): Promise<void>; /** * @returns The frame's `name` attribute as specified in the tag. * * @remarks * If the name is empty, it returns the `id` attribute instead. * * @remarks * This value is calculated once when the frame is created, and will not * update if the attribute is changed later. */ name(): string; /** * @returns The frame's URL. */ url(): string; /** * @returns The parent frame, if any. Detached and main frames return `null`. */ parentFrame(): Frame | null; /** * @returns An array of child frames. */ childFrames(): Frame[]; /** * @returns `true` if the frame has been detached. Otherwise, `false`. */ isDetached(): boolean; /** * Adds a `<script>` tag into the page with the desired url or content. * * @param options - Options for the script. * @returns a promise that resolves to the added tag when the script's * `onload` event fires or when the script content was injected into the * frame. */ addScriptTag( options: FrameAddScriptTagOptions, ): Promise<ElementHandle<any>>; /** * Adds a `<link rel="stylesheet">` tag into the page with the desired url or * a `<style type="text/css">` tag with the content. * * @param options - Options for the style link. * @returns a promise that resolves to the added tag when the stylesheets's * `onload` event fires or when the CSS content was injected into the * frame. */ addStyleTag( options: FrameAddStyleTagOptions, ): Promise<ElementHandle<any>>; /** * Clicks the first element found that matches `selector`. * * @remarks * If `click()` triggers a navigation event and there's a separate * `page.waitForNavigation()` promise to be resolved, you may end up with a * race condition that yields unexpected results. The correct pattern for * click and wait for navigation is the following: * * ```ts * const [response] = await Promise.all([ * page.waitForNavigation(waitOptions), * frame.click(selector, clickOptions), * ]); * ``` * * @param selector - The selector to query for. */ click(selector: string, options?: { delay?: number; button?: MouseButton; clickCount?: number; }): Promise<void>; /** * Focuses the first element that matches the `selector`. * * @param selector - The selector to query for. * @throws Throws if there's no element matching `selector`. */ focus(selector: string): Promise<void>; /** * Hovers the pointer over the center of the first element that matches the * `selector`. * * @param selector - The selector to query for. * @throws Throws if there's no element matching `selector`. */ hover(selector: string): Promise<void>; /** * Selects a set of value on the first `<select>` element that matches the * `selector`. * * @example * * ```ts * frame.select('select#colors', 'blue'); // single selection * frame.select('select#colors', 'red', 'green', 'blue'); // multiple selections * ``` * * @param selector - The selector to query for. * @param values - The array of values to select. If the `<select>` has the * `multiple` attribute, all values are considered, otherwise only the first * one is taken into account. * @returns the list of values that were successfully selected. * @throws Throws if there's no `<select>` matching `selector`. */ select(selector: string, ...values: string[]): Promise<string[]>; /** * Taps the first element that matches the `selector`. * * @param selector - The selector to query for. * @throws Throws if there's no element matching `selector`. */ tap(selector: string): Promise<void>; /** * Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character * in the text. * * @remarks * To press a special key, like `Control` or `ArrowDown`, use * {@link Keyboard.press}. * * @example * * ```ts * await frame.type('#mytextarea', 'Hello'); // Types instantly * await frame.type('#mytextarea', 'World', {delay: 100}); // Types slower, like a user * ``` * * @param selector - the selector for the element to type into. If there are * multiple the first will be used. * @param text - text to type into the element * @param options - takes one option, `delay`, which sets the time to wait * between key presses in milliseconds. Defaults to `0`. */ type(selector: string, text: string, options?: { delay: number; }): Promise<void>; /** * @deprecated Use `new Promise(r => setTimeout(r, milliseconds));`. * * Causes your script to wait for the given number of milliseconds. * * @remarks * It's generally recommended to not wait for a number of seconds, but instead * use {@link Frame.waitForSelector}, {@link Frame.waitForXPath} or * {@link Frame.waitForFunction} to wait for exactly the conditions you want. * * @example * * Wait for 1 second: * * ```ts * await frame.waitForTimeout(1000); * ``` * * @param milliseconds - the number of milliseconds to wait. */ waitForTimeout(milliseconds: number): Promise<void>; /** * @returns the frame's title. */ title(): Promise<string>; /** * @internal */ _navigated(framePayload: Protocol.Page.Frame): void; /** * @internal */ _navigatedWithinDocument(url: string): void; /** * @internal */ _onLifecycleEvent(loaderId: string, name: string): void; /** * @internal */ _onLoadingStopped(): void; /** * @internal */ _onLoadingStarted(): void; /** * @internal */ _detach(): void;}