import { Difficulty } from "https://deno.land/x/remapper@2.1.0/src/beatmap.ts";
Properties
Methods
private
colorArrayToTuple(array: Vec3)private
pruneInput(object: Record<string, any>,
property: string,
value: any,
private
registerProcessors()abstractEvents(fn: (arr: CustomEventInternals.AbstractEvent[]) => void)
addPostProcess<T>(object: T[] | undefined, fn: PostProcessFn<T>)
animateTracks(fn: (arr: CustomEventInternals.AnimateTrack[]) => void)
assignFogTracks(fn: (arr: CustomEventInternals.AssignFogTrack[]) => void)
assignPathAnimations(fn: (arr: CustomEventInternals.AssignPathAnimation[]) => void)
assignPlayerToTracks(fn: (arr: CustomEventInternals.AssignPlayerToTrack[]) => void)
assignTrackParents(fn: (arr: CustomEventInternals.AssignTrackParent[]) => void)
doPostProcess<T = unknown>(object?: T[] | undefined)
environment(fn: (arr: Environment[]) => void)
optimize(optimize?: OptimizeSettings)
save(diffName?: DIFFPATH)
Saves the difficulty.