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SCALE Codecs for JavaScript and TypeScript

A TypeScript implementation of SCALE (Simple Concatenated Aggregate Little-Endian) transcoding (see Rust implementation here), which emphasizes JS-land representations and e2e type-safety. These types are described below.

Setup

If you’re using Deno, simply import via the denoland/x specifier.

import * as $ from "https://deno.land/x/scale/mod.ts";

If you’re using Node, install as follows.

npm install parity-scale-codec

Then import as follows.

import * as $ from "parity-scale-codec";

Usage

  1. Import the library
  2. Define a codec via the library’s functions, whose names correspond to types
  3. Utilize the codec you’ve defined

Example

import * as $ from "https://deno.land/x/scale/mod.ts";

const $person = $.object(
  ["name", $.str],
  ["nickName", $.str],
  ["superPower", $.option($.str)],
);

const valueToEncode = {
  name: "Magdalena",
  nickName: "Magz",
  superPower: "Hydrokinesis",
};

const encodedBytes: Uint8Array = $person.encode(valueToEncode);
const decodedValue: Person = $person.decode(encodedBytes);

assertEquals(decodedValue, valueToEncode);

To extract the JS-native TypeScript type from a given codec, use the Native utility type.

type Person = $.Native<typeof $person>;
/* {
  name: string;
  nickName: string;
  superPower: string | undefined;
} */

In cases where codecs are exceptionally large, we may want to spare the TS checker of extra work.

interface Person {
  name: string;
  nickName: string;
  superPower: string | undefined;
}

const $person: Codec<Person> = $.object(
  ["name", $.str],
  ["nickName", $.str],
  ["superPower", $.option($.str)],
);

This has the added benefit of producing type errors if the codec does not directly mirror the TS type.

const $person: Codec<Person> = $.object(
  //  ~~~~~
  //  ^ error (message below)
  ["nickName", $.str],
  ["superPower", $.option($.str)],
);

Hovering over the error squigglies will reveal the following diagnostic.

Type 'Codec<{ nickName: string; superPower: string | undefined; }>' is not assignable to type 'Codec<Person>'.
  The types returned by 'decode(...)' are incompatible between these types.
    Type '{ nickName: string; superPower: string | undefined; }' is not assignable to type 'Person'.

Codec Naming

This library adopts a convention of denoting codecs with a $$.foo for built-in codec, and $foo for user-defined codecs. This makes codecs easily distinguishable from other values, and makes it easier to have codecs in scope with other variables:

interface Person { ... }
const $person = $.object(...)
const person = { ... }

Here, the type, codec, and a value can all coexist without clashing, without having to resort to wordy workarounds like personCodec.

The main other library this could possibly clash with is jQuery, and its usage has waned enough that this is not a serious problem.

While we recommend following this convention for consistency, you can, of course, adopt an alternative convention if the $ is problematic – $.foo can easily become s.foo or scale.foo with an alternate import name.

Types

Primitives

$.bool; // Codec<boolean>

$.u8; // Codec<number>
$.i8; // Codec<number>
$.u16; // Codec<number>
$.i16; // Codec<number>
$.u32; // Codec<number>
$.i32; // Codec<number>

$.u64; // Codec<bigint>
$.i64; // Codec<bigint>
$.u128; // Codec<bigint>
$.i128; // Codec<bigint>
$.u256; // Codec<bigint>
$.i256; // Codec<bigint>

// https://docs.substrate.io/v3/advanced/scale-codec/#compactgeneral-integers
$.compact; // Codec<number | bigint>

$.str; // Codec<string>

Arrays

$.sizedArray($.u8, 2); // Codec<[number, number]>

$.array($.u8); // Codec<number[]>

$.uint8array; // Codec<Uint8Array>

$.tuple($.bool, $.u8, $.str); // Codec<[boolean, number, string]>

Objects

const $person = $.object(
  ["name", $.str],
  ["nickName", $.str],
  ["superPower", $.option($.str)],
);

$person; /* Codec<{
  name: string;
  nickName: string;
  superPower: string | undefined;
}> */

Iterables

$.set($.u8); // Codec<Set<number>>

$.map($.str, $.u8); // Codec<Map<string, number>>

const $manualSetU8 = $.iterable<number, Set<number>>({
  $el: $.u8,
  calcLength: (set) => set.size,
  rehydrate: (values) => new Set(values),
});

$manualSetU8; // Codec<Set<number>>

Options

$.option($.u8); // Codec<number | undefined>
$.optionBool; // Codec<boolean | undefined> (stores as single byte; see OptionBool in Rust impl)

Unions

Explicitly Discriminated

const $strOrNum = $.union(
  (value) => { // Discriminate
    if (typeof value === "string") {
      return 0;
    } else if (typeof value === "number") {
      return 1;
    } else {
      throw new Error("Unreachable");
    }
  },
  $.str, // Member 0
  $.u8, // Member 1
);

$strOrNum; // Codec<string | number>

Tagged Unions

const $pet = $.taggedUnion(
  "_tag",
  ["dog", ["bark", $.str]],
  ["cat", ["purr", $.str]],
);

$pet; /* Codec<
  | { _tag: "dog"; bark: string }
  | { _tag: "cat"; purr: string }
> */

Key Literals (aka., Native TypeScript Enums)

enum Dinosaur {
  Liopleurodon = "Liopleurodon",
  Kosmoceratops = "Kosmoceratops",
  Psittacosaurus = "Psittacosaurus",
}

const $dinosaur = $.keyLiteralUnion(
  Dinosaur.Liopleurodon,
  Dinosaur.Kosmoceratops,
  Dinosaur.Psittacosaurus,
);

$dinosaur; // Codec<Dinosaur>

Numeric Enums

enum Dinosaur {
  Liopleurodon,
  Kosmoceratops,
  Psittacosaurus,
}

const $dinosaur = $.u8 as Codec<Dinosaur>;

$dinosaur; // Codec<Dinosaur>

Instance

Sometimes, you may want to instantiate a class with the decoded data / encode data from a class instance. In these situations, we can leverage the instance codec factory. A common use case for instance codecs is Error subtypes.

class MyError extends Error {
  constructor(
    readonly code: number,
    readonly message: string,
    readonly payload: {
      a: string;
      b: number;
      c: boolean;
    },
  ) {
    super();
  }
}

const $myError = $.instance(
  MyError,
  ["code", $.u8],
  ["message", $.str],
  [
    "payload",
    $.object(
      ["a", $.str],
      ["b", $.u8],
      ["c", $.bool],
    ),
  ],
);

$myError; // Codec<MyError>

Results

Results are initialized with an Ok codec and an Error instance codec.

class MyError {
  constructor(readonly message: string) {}
}

const $myError = $.instance(MyError, ["message", $.str]);

const $myResult = $.result($.str, $myError);

$myResult; // Codec<string | MyError>