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Space

A low-level Deno module for interacting with Discord.

Features

  • Secure by default. Client-side checks prevent 4xxs from occuring.
  • Written purely in TypeScript to guarantee type safety.
  • Standalone API modules (HTTP, interactions, websocket).
  • Built-in utilities such as event logging and custom caching.
  • 100% coverage over Discord’s HTTP and websocket APIs.

Install

export * from "https://deno.land/x/space@0.9.0-alpha/mod.ts";

See the release notes for all available versions.

Getting Started

Simple program to get started:

import { Client, GatewayIntentBits, onMessageCreate } from "./deps.ts";

const token = Deno.env.get("TOKEN");
const client = new Client(`Bot ${token}`);

client.connect({
  intents: GatewayIntentBits.GUILD_MESSAGES,
});

for await (const [data, shard] of client.gateway.listen("MESSAGE_CREATE")) {
  const message = await onMessageCreate(client, data);
  if (message.content === "!ping") {
    client.rest.createMessage(message.channelID, {
      content: "pong!",
    });
  }
}

Simple interactions program:

import { InteractionResponseType, Server } from "./deps.ts";

const publicKey = Deno.env.get("PUBLIC_KEY");
const server = new Server(publicKey);

server.connect(1337);

for await (const [interaction, respond] of server.listen("COMMAND")) {
  if (interaction.data.name === "ping") {
    respond({
      type: InteractionResponseType.ChannelMessageWithSource,
      data: { content: "pong" },
    });
  }
}

See the documentation for reference.

Resources