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interface common.IConfig
import { type common } from "https://deno.land/x/sptaki@1.2.0/models/mod.ts";
const { IConfig } = common;

Properties

content: IContent
AimPunchMagnitude: number
WeaponSkillProgressRate: number
SkillAtrophy: boolean
exp: IExp
t_base_looting: number
t_base_lockpicking: number
armor: IArmor
SessionsToShowHotKeys: number
MaxBotsAliveOnMap: number
SavagePlayCooldown: number
SavagePlayCooldownNdaFree: number
MarksmanAccuracy: number
SavagePlayCooldownDevelop: number
TODSkyDate: string
Mastering: IMastering[]
GlobalItemPriceModifier: number
TradingUnlimitedItems: boolean
MaxLoyaltyLevelForAll: boolean
GlobalLootChanceModifier: number
GraphicSettings: IGraphicSettings
TimeBeforeDeploy: number
TimeBeforeDeployLocal: number
TradingSetting: number
TradingSettings: ITradingSettings
ItemsCommonSettings: IItemsCommonSettings
LoadTimeSpeedProgress: number
BaseLoadTime: number
BaseUnloadTime: number
BaseCheckTime: number
BluntDamageReduceFromSoftArmorMod: number
Customization: ICustomization
UncheckOnShot: boolean
BotsEnabled: boolean
BufferZone: IBufferZone
ArmorMaterials: IArmorMaterials
LegsOverdamage: number
HandsOverdamage: number
StomachOverdamage: number
Health: IHealth
rating: IRating
tournament: ITournament
RagFair: IRagFair
handbook: IHandbook
FractureCausedByFalling: IProbability
FractureCausedByBulletHit: IProbability
WAVE_COEF_LOW: number
WAVE_COEF_MID: number
WAVE_COEF_HIGH: number
WAVE_COEF_HORDE: number
Stamina: IStamina
StaminaRestoration: IStaminaRestoration
StaminaDrain: IStaminaDrain
RequirementReferences: IRequirementReferences
RestrictionsInRaid: IRestrictionsInRaid[]
SkillMinEffectiveness: number
SkillFatiguePerPoint: number
SkillFreshEffectiveness: number
SkillFreshPoints: number
SkillPointsBeforeFatigue: number
SkillFatigueReset: number
DiscardLimitsEnabled: boolean
EventSettings: IEventSettings
FavoriteItemsSettings: IFavoriteItemsSettings
VaultingSettings: IVaultingSettings
BTRSettings: IBTRSettings
EventType: string[]
WalkSpeed: Ixyz
SprintSpeed: Ixyz
SquadSettings: ISquadSettings
SkillEnduranceWeightThreshold: number
TeamSearchingTimeout: number
Insurance: IInsurance
SkillExpPerLevel: number
GameSearchingTimeout: number
WallContusionAbsorption: Ixyz
WeaponFastDrawSettings: IWeaponFastDrawSettings
SkillsSettings: ISkillsSettings
AzimuthPanelShowsPlayerOrientation: boolean
Aiming: IAiming
Malfunction: IMalfunction
Overheat: IOverheat
FenceSettings: IFenceSettings
TestValue: number
Inertia: IInertia
Ballistic: IBallistic
RepairSettings: IRepairSettings