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interface IDatabaseTables
import { type IDatabaseTables } from "https://deno.land/x/sptaki@1.2.0/models/spt/server/mod.ts";

Properties

optional
bots: { types: Record<string, IBotType>; base: IBotBase; core: IBotCore; }
optional
hideout: { areas: IHideoutArea[]; production: IHideoutProduction[]; scavcase: IHideoutScavCase[]; settings: IHideoutSettingsBase; qte: IQteData[]; }
optional
locales: ILocaleBase
optional
locations: ILocations
optional
loot: ILootBase
optional
match: IMatch
optional
templates: { character: string[]; items: Record<string, ITemplateItem>; quests: Record<string, IQuest>; repeatableQuests: IRepeatableQuestDatabase; handbook: IHandbookBase; customization: Record<string, ICustomizationItem>; profiles: IProfileTemplates; prices: Record<string, number>; defaultEquipmentPresets: IDefaultEquipmentPreset[]; achievements: IAchievement[]; }
optional
traders: Record<string, ITrader>
optional
globals: IGlobals
optional
server: IServerBase
optional
settings: ISettingsBase