import { PMREMGenerator } from "https://deno.land/x/threejs_4_deno@v121/src/extras/PMREMGenerator.d.ts";
Constructors
new
PMREMGenerator(renderer: WebGLRenderer)Methods
compileCubemapShader(): void
compileEquirectangularShader(): void
dispose(): void
fromCubemap(cubemap: CubeTexture): WebGLRenderTarget
fromEquirectangular(equirectangular: Texture): WebGLRenderTarget