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x/threejs_4_deno/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js>default

A simple transformation of three.js for use within a Deno workflow
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variable default
import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js";

type

` #ifdef USE_MORPHTARGETS uniform float morphTargetBaseInfluence; #ifndef USE_MORPHNORMALS uniform float morphTargetInfluences[ 8 ]; #else uniform float morphTargetInfluences[ 4 ]; #endif #endif `