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x/threejs_4_deno/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js>default

A simple transformation of three.js for use within a Deno workflow
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variable default
import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js";

type

` #if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) ) varying vec2 vUv; #endif `