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x/threejs_4_deno/src/renderers/shaders/ShaderLib/linedashed_vert.glsl.js>default

A simple transformation of three.js for use within a Deno workflow
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variable default
import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderLib/linedashed_vert.glsl.js";

type

` uniform float scale; attribute float lineDistance; varying float vLineDistance; #include <common> #include <color_pars_vertex> #include <fog_pars_vertex> #include <morphtarget_pars_vertex> #include <logdepthbuf_pars_vertex> #include <clipping_planes_pars_vertex> void main() { vLineDistance = scale * lineDistance; #include <color_vertex> #include <begin_vertex> #include <morphtarget_vertex> #include <project_vertex> #include <logdepthbuf_vertex> #include <clipping_planes_vertex> #include <fog_vertex> } `