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tribles-deno

A three eyed trible in front of a round background showing space and the stars.

This is the deno implementation of the tribles ecosystem.

It is still in early development.

Status

So far the following components have been implemented.

  • PACT js implementation.
  • TribleSet js immutable trible database.
  • BlobCache js immutable trible database.
  • KB js immutable trible knowledge-base.
  • MQ js middleware communications libary.
  • Core types:
    • UFOID
    • UUID
    • Shortstring
    • Longstring
    • Spacetimestamp
    • bigint256
    • float64

Currently to be done and missing is:

  • PACT rust implementation.
  • tribleset rust implementation.
  • More rust…
  • JS Ontology tools to dynamically load KnowlegeBase namespaces and documentation from Trible based ontologies.
  • Core number types.
  • More types…
  • Even more types…
  • An ontology describing everything.

Elevator Pitch

Many modern applications from chatbots and robots to project management applications and wikis have the need for some form of flexible knowledge representation, that goes beyond the capabilities of traditional RDBMS. However existing technologies like the Semantic Web with its RDF, SPARQL, jsonLD, and OWL based standards are too complex, and transitively rely on further complexity from other web standards. This results in few implementations, which are often incomplete and infrequently maintained. However, the theoretical foundations and ideas of these standards are often good and sound, what we need is β€œSemantic Web, the good parts”. What we need is the linked list of knowledge representation. [1]

Background and Fundamentals

Triples and Tribles (and Blobs)

The fundamental building block of the tribles ecosystem is the trible. Tribles, are binary triples, encoded as 64byte long immutable values, that consists of three parts, an entity, an attribute, a value, or to use their semantic web names, a subject, a predicate, and an object. Entity and attribute are both 16byte wide, and hold a random or pseudorandom identifier like a UUID. [2] The value is 32byte wide and can hold arbitrary data. Any data longer than 32byte is hashed with a function of the users choice, e.g. blake2s, and stored as a blob. This separation of long and short data has a few advantages:

  • It makes storing large binary data trivial.
  • It allows for the system to eagerly share knowledge about this data, while being lazy about performing the actual transfer.
  • It allows for interesting optimisations when indexing the now fixed size tribles.

The lengths of E,A, and V were chosen so that the frequency of collisions in IDs or Hashes is far less likely than the system producing bad data from CPU errors. Furthermore 64byte coincides nicely with the cache line size on most systems (year 2020). [3]

TribleSet and KB

Tribles are stored in TribleSets, a persistent (not in the durable, but immutable sense), append only, in memory databases. It provides conjunctive queries and constraint solving over tribles, but is completely limited to binary data.

Datalog like conjunctive queries are great if your language is built around hypergraphs, e.g. Prolog. Alas most languages we use today are build around trees, and therefore profit from languages that return trees or tree unfoldings of graphs. A good example for this is GraphQL, although it is more of a RPC tool than a query language. JSON-LD is another candidate, and while we found the static conversions of JSON data to be cumbersome, we’ve adapted many concepts from it.

TribleSet is therefore wrapped by KB, which performs conversions between JS Objects and trible data, provides tree interfaces for data insertion, and tree based query capabilites, as well as tree-based graph walking capabilities, all operating over familiar plain old javascript objects (and proxies cough).

Namespaces, Types and Ontologies

The thing that JSON-LD really got right, is their decoupling of the underlying data representation (in their case RDF) and the user facing representation. If different systems are to exchange information, or if a single system is upgraded, there needs to be some form of neutral representation, in our case bytes. By giving the user the ability to provide namespaces in which the underlying tribles can be interpreted as needed, we can:

  • Provide easy upgrade paths for legacy systems. Old parts can read old representations, new parts can read new representations, or a mix thereof.
  • Decouple programming language types from value types. E.g. a timestamp can be read as different date types in the same query.
  • Allow the user to use appropriate, self explanatory, names. One programmers legacy_date is another programmers sanity_check_date.
  • Allow users to fix past mistakes or misunderstandings. Whenever a name in OWL is used it’s used up. Trible don’t care about names, only about binary IDs.

Typing has drawn heavy inspiration from RDFS, in that the type of a value (the meaning of the layout of bytes, not the representation in a programming language) is only depending on the attribute itself. With one type per attribute id. This has the advantage of giving statically typed programming languages like Rust the ability to properly type queries with the help of statically generated namespaces.

The above information is itself stored as tribles in the form of an ontology. You can think of it as a schema in an RDBMS, with the addition of it also containing documentation and meta information.

  • [1] Lispers will probably argue that the linked list is the linked list of knowledge representation.
  • [2] Someone with an RDF background might recognize these as skolemized blank-nodes.
  • [3] Unless maybe you’re using a system with redundant CPUs, e.g. Rocket Control. In which case: β€œWhy does your rocket need a knowledge base!!??”

Implementation

Remember: The database represents data as semantic network. Each edge in this graph is stored as a fixed size trible (64bytes), a binary triple that consists of an entity-id (16byte), an attribute-id (16byte) and an inline value (32byte). Values that are too large to be inlined are stored as blobs, separately from the tribles, with the blob’s hash stored as the inline value.

The implementation is layered into multiple components with different capabilities. These can be roughly categorized as follows:

  • Unstructured binary information storage: Provided by the Persistent Adaptive Cuckoo Trie, an immutable in-memory data-structure, for segmented fixed length binary keys, which allows for efficient set operations and search. Segmentation allows for search to focus on pre-defined infix ranges of the key.
  • Structured binary information storage: Provided by Trible Sets and Blob Caches. Trible Sets support set operations and query primitives for higher layers. They store data as covering PACT indices. Blob caches on the other hand store those values which require more space than the inlined 32byte. They use PACTS to map the value hash to the actual blob or a method to retrieve it lazily, e.g. via the network.
  • Semantic information storage with a host language friendly API: The Knowledge Base data-structure makes use of one Trible Set and one Blob Cache. Instead of exposing the binary data of the lower levels directly, it provides writing and querying capabilities that match the model of the host language, aiming for seamless and convenient integration that is familiar to developers. This layer also provides a lot of the data-model in terms of the general graph structure, constraints, types, query capabilities and so on. The knowledge base is also an immutable datatype with set operations defined on it.
  • Mutable containers: Heades are mutable references to immutable Knowledge Bases that provide a place where the changing of State can take place. They provide safe transaction semantics, and allow for subscriptions to the applied changes.
  • Communication beyond the program: Connectors provide means to send and receive data from and to Heades. This could be over the network for use with tools like trible archive or or to store and load data to or from disk.

The resulting structure looks like this:

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”
                  β”‚  PACT  β”‚
                  β””β”€β”€β”€β”€β”€β”€β”€β”€β”˜             Unstructured
─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
               β”Œβ”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”
               β”‚               β”‚
               β–Ό               β–Ό
        β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
        β”‚ Trible Set β”‚  β”‚ Blob Cache β”‚
        β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
               β”‚               β”‚
               β””β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜           Structured
─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
                       β–Ό
           ┏━━━━━━━━━━━━━━━━━━━━━━┓
           ┃    Knowledge Base    ┃          Semantic
           ┗━━━━━━━━━━━━━━━━━━━━━━┛        & Embedded
─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
                       β–Ό
                ╔════════════╗
                β•‘    Head     β•‘                Mutable
                β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•         & Subscribable
─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─▲─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
        β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”
        β–Ό            β–Ό         β–Ό
 β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”
 β”‚  Websocket  β”‚ β”‚ File  β”‚ β”‚  S3   β”‚   ...      Comms
 β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”˜        & Storage
─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─