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Module

x/windmill/node_modules/evt/lib/types/lib.dom.d.ts>ANGLE_instanced_arrays

Windmill deno client (separated from the main repo because most of the code is auto-generated from the openapi and not worth committing)
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interface ANGLE_instanced_arrays
import { type ANGLE_instanced_arrays } from "https://deno.land/x/windmill@v1.333.5/node_modules/evt/lib/types/lib.dom.d.ts";

The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.

Properties

readonly
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: GLenum

Methods

drawArraysInstancedANGLE(
mode: GLenum,
first: GLint,
count: GLsizei,
primcount: GLsizei,
): void
drawElementsInstancedANGLE(
mode: GLenum,
count: GLsizei,
type: GLenum,
offset: GLintptr,
primcount: GLsizei,
): void
vertexAttribDivisorANGLE(index: GLuint, divisor: GLuint): void