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Module

x/windmill/node_modules/evt/lib/types/lib.dom.d.ts>PannerNode

Windmill deno client (separated from the main repo because most of the code is auto-generated from the openapi and not worth committing)
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interface PannerNode
implements AudioNode
import { type PannerNode } from "https://deno.land/x/windmill@v1.345.2/node_modules/evt/lib/types/lib.dom.d.ts";

A PannerNode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!

Properties

coneInnerAngle: number
coneOuterAngle: number
coneOuterGain: number
distanceModel: DistanceModelType
maxDistance: number
readonly
orientationX: AudioParam
readonly
orientationY: AudioParam
readonly
orientationZ: AudioParam
panningModel: PanningModelType
readonly
positionX: AudioParam
readonly
positionY: AudioParam
readonly
positionZ: AudioParam
refDistance: number
rolloffFactor: number

Methods

deprecated
setOrientation(
x: number,
y: number,
z: number,
): void
deprecated
setPosition(
x: number,
y: number,
z: number,
): void