interface WindowEventMap implements GlobalEventHandlersEventMap, WindowEventHandlersEventMapimport { type WindowEventMap } from "https://deno.land/x/windmill@v1.361.1/node_modules/evt/src/lib/types/lib.dom.ts"; Propertiesabort: UIEventafterprint: Eventbeforeprint: Eventbeforeunload: BeforeUnloadEventblur: FocusEventcanplay: Eventcanplaythrough: Eventchange: Eventclick: MouseEventcompassneedscalibration: Eventcontextmenu: MouseEventdblclick: MouseEventdevicelight: DeviceLightEventdevicemotion: DeviceMotionEventdeviceorientation: DeviceOrientationEventdeviceorientationabsolute: DeviceOrientationEventdrag: DragEventdragend: DragEventdragenter: DragEventdragleave: DragEventdragover: DragEventdragstart: DragEventdrop: DragEventdurationchange: Eventemptied: Eventended: Eventerror: ErrorEventfocus: FocusEventhashchange: HashChangeEventinput: Eventinvalid: Eventkeydown: KeyboardEventkeypress: KeyboardEventkeyup: KeyboardEventload: Eventloadeddata: Eventloadedmetadata: Eventloadstart: Eventmessage: MessageEventmousedown: MouseEventmouseenter: MouseEventmouseleave: MouseEventmousemove: MouseEventmouseout: MouseEventmouseover: MouseEventmouseup: MouseEventmousewheel: EventMSGestureChange: EventMSGestureDoubleTap: EventMSGestureEnd: EventMSGestureHold: EventMSGestureStart: EventMSGestureTap: EventMSInertiaStart: EventMSPointerCancel: EventMSPointerDown: EventMSPointerEnter: EventMSPointerLeave: EventMSPointerMove: EventMSPointerOut: EventMSPointerOver: EventMSPointerUp: Eventoffline: Eventonline: Eventorientationchange: Eventpagehide: PageTransitionEventpageshow: PageTransitionEventpause: Eventplay: Eventplaying: Eventpopstate: PopStateEventprogress: ProgressEvent<Window>ratechange: Eventreadystatechange: ProgressEvent<Window>reset: Eventresize: UIEventscroll: Eventseeked: Eventseeking: Eventselect: Eventstalled: Eventstorage: StorageEventsubmit: Eventsuspend: Eventtimeupdate: Eventunload: Eventvolumechange: Eventvrdisplayactivate: Eventvrdisplayblur: Eventvrdisplayconnect: Eventvrdisplaydeactivate: Eventvrdisplaydisconnect: Eventvrdisplayfocus: Eventvrdisplaypointerrestricted: Eventvrdisplaypointerunrestricted: Eventvrdisplaypresentchange: Eventwaiting: Event