@petamoriken/float16
half precision floating point for JavaScript
See ES Discuss Float16Array topic
Install
yarn add @petamoriken/float16
npm install @petamoriken/float16 --save
Import
Node.js or Bundler (webpack, rollup.js, esbuild, etc)
// ES Modules
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "@petamoriken/float16";
// CommonJS
const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = require("@petamoriken/float16");
Browser
Serve browser/float16.mjs
/ browser/float16.js
files from your Web server as the JavaScript Content-Type
.
<!-- Module Scripts -->
<script type="module">
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "DEST/TO/float16.mjs";
</script>
<!-- Classic Scripts -->
<script src="DEST/TO/float16.js"></script>
<script>
const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = float16;
</script>
Or use jsDelivr CDN.
<!-- Module Scripts -->
<script type="module">
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://cdn.jsdelivr.net/npm/@petamoriken/float16/+esm";
</script>
<!-- Classic Scripts -->
<script src="https://cdn.jsdelivr.net/npm/@petamoriken/float16/browser/float16.min.js"></script>
<script>
const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = float16;
</script>
ES modules are also available on the Skypack CDN.
<!-- Module Scripts -->
<script type="module">
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://cdn.skypack.dev/@petamoriken/float16?min";
</script>
Deno
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://deno.land/x/float16/index.mjs";
Support
This packageās Float16Array
uses Proxy
object, so IE11 is never supported.
lib/
and browser/
directories in the npm package have JavaScript files already built, whose target are
- Firefox: last 2 versions and ESR
- Chrome: last 2 versions
- Edge: last 2 versions
- Safari: last 2 versions
However, this package only uses up to the ES2015 features, so you should be able to use it without any problems.
If you build it yourself using bundler to support older browsers, transpile the JavaScript files in the src/
directory.
API
Float16Array
This API is similar to TypedArray
such as Float32Array
(MDN).
const array = new Float16Array([1.0, 1.1, 1.2]);
for (const val of array) {
console.log(val); // => 1, 1.099609375, 1.19921875
}
array.reduce((prev, current) => prev + current); // 3.298828125
isFloat16Array
declare function isFloat16Array(value: unknown): value is Float16Array;
isFloat16Array(new Float16Array()); // true
isFloat16Array(new Float32Array()); // false
isFloat16Array(new Uint16Array()); // false
DataView
declare function getFloat16(view: DataView, byteOffset: number, littleEndian?: boolean): number;
declare function setFloat16(view: DataView, byteOffset: number, value: number, littleEndian?: boolean): void;
These APIs are similar to DataView
methods such as DataView#getFloat32
(MDN) and DataView#setFloat32
(MDN).
const buffer = new ArrayBuffer(10);
const view = new DataView(buffer);
view.setUint16(0, 0x1234);
getFloat16(view, 0); // 0.0007572174072265625
// You can append methods to DataView instance
view.getFloat16 = (...args) => getFloat16(view, ...args);
view.setFloat16 = (...args) => setFloat16(view, ...args);
view.getFloat16(0); // 0.0007572174072265625
view.setFloat16(0, Math.PI, true);
view.getFloat16(0, true); // 3.140625
hfround
declare function hfround(x: number): number;
This API is similar to Math.fround
(MDN).
This function returns nearest half precision float representation of a number.
Math.fround(1.337); // 1.3370000123977661
hfround(1.337); // 1.3369140625
Float16Array
limitations (edge cases)
instanceof
Operator
The Since Float16Array
is made by inheriting from Uint16Array
, so you canāt use the instanceof
operator to check if it is a Uint16Array
or not.
new Uint16Array(10) instanceof Uint16Array; // true
new Float16Array(10) instanceof Uint16Array; // true
Actually, I could use Proxy
ās getPrototypeOf
handler to trap it, but that would be too complex and have some limitations.
In addition, it is a bad idea to use instanceof
to detect the type of TypedArray
, because it canāt be used to detect the type of objects from other Realms, such as iframe and vm. It is recommended to use Object#toString
or @@toStringTag
for this purpose.
function isUint16Array(target) {
if (target === null || typeof target !== "object") {
return false;
}
return Object.prototype.toString.call(target) === "[object Uint16Array]";
}
For Node.js, you can use util.types
(document) instead. Want to do a more solid TypedArray
check for other environments? Then you can use this code š
Built-in Functions
Built-in TypedArray
objects use āinternal slotsā for built-in methods. Some limitations exist because the Proxy
object canāt trap internal slots (explanation).
This package isnāt polyfill, in other words, it doesnāt change native global functions and static/prototype methods.
E.g. ArrayBuffer.isView
is the butlt-in method that checks if it has the [[ViewedArrayBuffer]]
internal slot. It returns false
for Proxy
object such as Float16Array
.
ArrayBuffer.isView(new Float32Array(10)); // true
ArrayBuffer.isView(new Float16Array(10)); // false
WebGL
WebGL requires Uint16Array
for buffer or texture data whose types are gl.HALF_FLOAT
(WebGL 2) or ext.HALF_FLOAT_OES
(WebGL 1 extension). Do not apply the Float16Array
object directly to gl.bufferData
or gl.texImage2D
etc.
// WebGL 2 example
const vertices = new Float16Array([
-0.5, -0.5, 0,
0.5, -0.5, 0,
0.5, 0.5, 0,
]);
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
// wrap in Uint16Array
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(vertices.buffer), gl.STATIC_DRAW);
gl.vertexAttribPointer(location, 3, gl.HALF_FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.enableVertexAttribArray(location);
Others
See JSDoc comments in src/Float16Array.mjs
for details. If you donāt write hacky code, you shouldnāt have any problems.
Build
First, download devDependencies.
yarn
Build lib/
, browser/
files.
yarn run build
Build docs/
files (for browser test).
yarn run docs
Test
First, download devDependencies.
yarn
Node.js Test
yarn build:lib
yarn test
Browser Test
yarn build:browser
yarn docs
Access docs/test/index.html
with browsers.
You can access current test page (power-assert version) in master
branch.