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@petamoriken/float16

half precision floating point for JavaScript
See ES Discuss Float16Array topic

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Sauce Labs browser matrix

Install

yarn add @petamoriken/float16
npm install @petamoriken/float16 --save

Import

Node.js or Bundler (webpack, rollup.js, esbuild, etc)

// ES Modules
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "@petamoriken/float16";
// CommonJS
const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = require("@petamoriken/float16");

Browser

Serve browser/float16.mjs / browser/float16.js files from your Web server as the JavaScript Content-Type.

<!-- Module Scripts -->
<script type="module">
    import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "DEST/TO/float16.mjs";
</script>
<!-- Classic Scripts -->
<script src="DEST/TO/float16.js"></script>
<script>
    const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = float16;
</script>

Or use jsDelivr CDN.

<!-- Module Scripts -->
<script type="module">
    import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://cdn.jsdelivr.net/npm/@petamoriken/float16/+esm";
</script>
<!-- Classic Scripts -->
<script src="https://cdn.jsdelivr.net/npm/@petamoriken/float16/browser/float16.min.js"></script>
<script>
    const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = float16;
</script>

ES modules are also available on the Skypack CDN.

<!-- Module Scripts -->
<script type="module">
    import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://cdn.skypack.dev/@petamoriken/float16?min";
</script>

Deno

import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://deno.land/x/float16/index.mjs";

Support

This packageā€™s Float16Array uses Proxy object, so IE11 is never supported.

lib/ and browser/ directories in the npm package have JavaScript files already built, whose target are

  • Firefox: last 2 versions and ESR
  • Chrome: last 2 versions
  • Edge: last 2 versions
  • Safari: last 2 versions

However, this package only uses up to the ES2015 features, so you should be able to use it without any problems.

If you build it yourself using bundler to support older browsers, transpile the JavaScript files in the src/ directory.

API

Float16Array

This API is similar to TypedArray such as Float32Array (MDN).

const array = new Float16Array([1.0, 1.1, 1.2]);
for (const val of array) {
    console.log(val); // => 1, 1.099609375, 1.19921875
}

array.reduce((prev, current) => prev + current); // 3.298828125

isFloat16Array

declare function isFloat16Array(value: unknown): value is Float16Array;
isFloat16Array(new Float16Array()); // true
isFloat16Array(new Float32Array()); // false
isFloat16Array(new Uint16Array()); // false

DataView

declare function getFloat16(view: DataView, byteOffset: number, littleEndian?: boolean): number;
declare function setFloat16(view: DataView, byteOffset: number, value: number, littleEndian?: boolean): void;

These APIs are similar to DataView methods such as DataView#getFloat32 (MDN) and DataView#setFloat32 (MDN).

const buffer = new ArrayBuffer(10);
const view = new DataView(buffer);

view.setUint16(0, 0x1234);
getFloat16(view, 0); // 0.0007572174072265625

// You can append methods to DataView instance
view.getFloat16 = (...args) => getFloat16(view, ...args);
view.setFloat16 = (...args) => setFloat16(view, ...args);

view.getFloat16(0); // 0.0007572174072265625

view.setFloat16(0, Math.PI, true);
view.getFloat16(0, true); // 3.140625

hfround

declare function hfround(x: number): number;

This API is similar to Math.fround (MDN). This function returns nearest half precision float representation of a number.

Math.fround(1.337); // 1.3370000123977661
hfround(1.337); // 1.3369140625

Float16Array limitations (edge cases)

The instanceof Operator

Since Float16Array is made by inheriting from Uint16Array, so you canā€™t use the instanceof operator to check if it is a Uint16Array or not.

new Uint16Array(10) instanceof Uint16Array; // true
new Float16Array(10) instanceof Uint16Array; // true

Actually, I could use Proxyā€™s getPrototypeOf handler to trap it, but that would be too complex and have some limitations.

In addition, it is a bad idea to use instanceof to detect the type of TypedArray, because it canā€™t be used to detect the type of objects from other Realms, such as iframe and vm. It is recommended to use Object#toString or @@toStringTag for this purpose.

function isUint16Array(target) {
    if (target === null || typeof target !== "object") {
        return false;
    }
    return Object.prototype.toString.call(target) === "[object Uint16Array]";
}

For Node.js, you can use util.types (document) instead. Want to do a more solid TypedArray check for other environments? Then you can use this code šŸ˜‰

Built-in Functions

Built-in TypedArray objects use ā€œinternal slotsā€ for built-in methods. Some limitations exist because the Proxy object canā€™t trap internal slots (explanation).

This package isnā€™t polyfill, in other words, it doesnā€™t change native global functions and static/prototype methods.

E.g. ArrayBuffer.isView is the butlt-in method that checks if it has the [[ViewedArrayBuffer]] internal slot. It returns false for Proxy object such as Float16Array.

ArrayBuffer.isView(new Float32Array(10)); // true
ArrayBuffer.isView(new Float16Array(10)); // false

WebGL

WebGL requires Uint16Array for buffer or texture data whose types are gl.HALF_FLOAT (WebGL 2) or ext.HALF_FLOAT_OES (WebGL 1 extension). Do not apply the Float16Array object directly to gl.bufferData or gl.texImage2D etc.

// WebGL 2 example
const vertices = new Float16Array([
    -0.5, -0.5,  0,
     0.5, -0.5,  0,
     0.5,  0.5,  0,
]);

const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);

// wrap in Uint16Array
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(vertices.buffer), gl.STATIC_DRAW);
gl.vertexAttribPointer(location, 3, gl.HALF_FLOAT, false, 0, 0);

gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.enableVertexAttribArray(location);

Others

See JSDoc comments in src/Float16Array.mjs for details. If you donā€™t write hacky code, you shouldnā€™t have any problems.

Build

First, download devDependencies.

yarn

Build lib/, browser/ files.

yarn run build

Build docs/ files (for browser test).

yarn run docs

Test

First, download devDependencies.

yarn

Node.js Test

yarn build:lib
yarn test

Browser Test

yarn build:browser
yarn docs

Access docs/test/index.html with browsers.

You can access current test page (power-assert version) in master branch.