float16
half precision floating point for JavaScript
See the archive of the ES Discuss Float16Array topic for details
Install
npm install @petamoriken/float16
yarn add @petamoriken/float16
Import
Node.js or Bundler (webpack, rollup.js, esbuild, etc)
// ES Modules
import {
Float16Array, isFloat16Array,
getFloat16, setFloat16,
hfround,
} from "@petamoriken/float16";
// CommonJS
const {
Float16Array, isFloat16Array,
getFloat16, setFloat16,
hfround,
} = require("@petamoriken/float16");
Deno
You can get modules from the deno.land/x hosting service.
import {
Float16Array, isFloat16Array,
getFloat16, setFloat16,
hfround,
} from "https://deno.land/x/float16/mod.ts";
Browser
Deliver a browser/float16.mjs
or browser/float16.js
file in the npm package from your Web server with the JavaScript Content-Type
HTTP header.
<!-- Module Scripts -->
<script type="module">
import {
Float16Array, isFloat16Array,
getFloat16, setFloat16,
hfround,
} from "DEST/TO/float16.mjs";
</script>
<!-- Classic Scripts -->
<script src="DEST/TO/float16.js"></script>
<script>
const {
Float16Array, isFloat16Array,
getFloat16, setFloat16,
hfround,
} = float16;
</script>
Or, you can use jsDelivr CDN.
<!-- Module Scripts -->
<script type="module">
import {
Float16Array, isFloat16Array,
getFloat16, setFloat16,
hfround,
} from "https://cdn.jsdelivr.net/npm/@petamoriken/float16/+esm";
</script>
<!-- Classic Scripts -->
<script src="https://cdn.jsdelivr.net/npm/@petamoriken/float16/browser/float16.min.js"></script>
<script>
const {
Float16Array, isFloat16Array,
getFloat16, setFloat16,
hfround,
} = float16;
</script>
Support engines
This package only uses up to ES2015 features and does not use environment-dependent features (except for inspect/
), so you can use it without any problems. It works fine with the current officially supported versions of Node.js.
Float16Array
implemented by the Proxy
, so IE11 is never supported.
Pre-transpiled JavaScript files (CommonJS, IIFE)
lib/
and browser/
directories in the npm package have JavaScript files already transpiled, and they have been tested automatically in the following environments:
- Node.js: Active LTS
- Firefox: last 2 versions and ESR
- Chrome: last 2 versions
- Edge: last 2 versions
- Safari: last 2 versions
API
Float16Array
Float16Array
is similar to TypedArray
such as Float32Array
(MDN).
const array = new Float16Array([1.0, 1.1, 1.2]);
for (const val of array) {
console.log(val); // => 1, 1.099609375, 1.19921875
}
array.reduce((prev, current) => prev + current); // 3.298828125
isFloat16Array
isFloat16Array
is a utility function to check whether the value given as an argument is an instance of Float16Array
or not.
declare function isFloat16Array(value: unknown): value is Float16Array;
isFloat16Array(new Float16Array(10)); // true
isFloat16Array(new Float32Array(10)); // false
isFloat16Array(new Uint16Array(10)); // false
DataView
getFloat16
and setFloat16
are similar to DataView
methods such as DataView#getFloat32
(MDN) and DataView#setFloat32
(MDN).
declare function getFloat16(view: DataView, byteOffset: number, littleEndian?: boolean): number;
declare function setFloat16(view: DataView, byteOffset: number, value: number, littleEndian?: boolean): void;
const buffer = new ArrayBuffer(10);
const view = new DataView(buffer);
view.setUint16(0, 0x1234);
getFloat16(view, 0); // 0.0007572174072265625
// You can append methods to DataView instance
view.getFloat16 = (...args) => getFloat16(view, ...args);
view.setFloat16 = (...args) => setFloat16(view, ...args);
view.getFloat16(0); // 0.0007572174072265625
view.setFloat16(0, Math.PI, true);
view.getFloat16(0, true); // 3.140625
hfround
hfround
is similar to Math.fround
(MDN).
This function returns nearest half precision float representation of a number.
declare function hfround(x: number): number;
Math.fround(1.337); // 1.3370000123977661
hfround(1.337); // 1.3369140625
Float16Array
limitations (edge cases)
Float16Array
has some limitations, because it is impossible to completely reproduce the behavior of TypedArray
. Be careful when checking if it is a TypedArray
or not by using ArrayBuffer.isView
, and when using Web standards such as structuredClone
and WebGL.
Built-in functions
Built-in TypedArray
objects use âinternal slotsâ for built-in methods. Some limitations exist because the Proxy
object canât trap internal slots (explanation).
This package isnât polyfill, in other words, it doesnât change native global functions and static/prototype methods.
E.g. ArrayBuffer.isView
is the butlt-in method that checks if it has the [[ViewedArrayBuffer]]
internal slot. It returns false
for Proxy
object such as Float16Array
instance.
ArrayBuffer.isView(new Float32Array(10)); // true
ArrayBuffer.isView(new Float16Array(10)); // false
The structured clone algorithm (Web Workers, IndexedDB, etc)
The structured clone algorithm copies complex JavaScript objects. It is used internally when invoking structuredClone()
, to transfer data between Web Workers via postMessage()
, storing objects with IndexedDB, or copying objects for other APIs (MDN).
It canât clone Proxy
object such as Float16Array
instance, you need to convert it to Uint16Array
or deal with ArrayBuffer
directly.
const array = new Float16Array([1.0, 1.1, 1.2]);
const cloned = structuredClone({ buffer: array.buffer });
WebGL
WebGL requires Uint16Array
for buffer or texture data whose types are gl.HALF_FLOAT
(WebGL 2) or ext.HALF_FLOAT_OES
(WebGL 1 extension). Do not apply the Float16Array
object directly to gl.bufferData
or gl.texImage2D
etc.
// WebGL 2 example
const vertices = new Float16Array([
-0.5, -0.5, 0,
0.5, -0.5, 0,
0.5, 0.5, 0,
]);
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
// wrap in Uint16Array
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(vertices.buffer), gl.STATIC_DRAW);
gl.vertexAttribPointer(location, 3, gl.HALF_FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.enableVertexAttribArray(location);
Others
See JSDoc comments in src/Float16Array.mjs
for details. If you donât write hacky code, you shouldnât have any problems.
Float16Array
custom inspection
Provides custom inspection for Node.js and Deno, which makes the results of console.log
more readable.
Node.js
// ES Modules
import { Float16Array } from "@petamoriken/float16";
import { customInspect } from "@petamoriken/float16/inspect";
Float16Array.prototype[Symbol.for("nodejs.util.inspect.custom")] = customInspect;
// CommonJS
const { Float16Array } = require("@petamoriken/float16");
const { customInspect } = require("@petamoriken/float16/inspect");
Float16Array.prototype[Symbol.for("nodejs.util.inspect.custom")] = customInspect;
Deno
import { Float16Array } from "https://deno.land/x/float16/mod.ts";
import { customInspect } from "https://deno.land/x/float16/inspect.ts";
// deno-lint-ignore no-explicit-any
(Float16Array.prototype as any)[Symbol.for("Deno.customInspect")] = customInspect;
Development
Manual build and test:
Manual build
First, download devDependencies.
yarn
Build lib/
, browser/
files.
yarn run build
Build docs/
files (for browser test).
yarn run docs
Test
First, download devDependencies.
yarn
Node.js test
NODE_ENV=test yarn build:lib
yarn test
Browser test
NODE_ENV=test yarn build:browser
yarn docs
Access docs/test/index.html
with browsers.
You can access current test page (power-assert version) in master
branch.
License
MIT License
This software contains productions that are distributed under the Apache 2.0 License. Specifically, index.d.ts
is modified from the original TypeScript lib files.