Skip to main content
Using Deno in production at your company? Earn free Deno merch.
Give us feedback
Module

x/ogone/src/ogone.dom.d.ts>ANGLE_instanced_arrays

Advanced Web Composition for Future
Latest
interface ANGLE_instanced_arrays
import { type ANGLE_instanced_arrays } from "https://deno.land/x/ogone@revb3/src/ogone.dom.d.ts";

The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and export type.

Properties

readonly
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: GLenum

Methods

drawArraysInstancedANGLE(
mode: GLenum,
first: GLint,
count: GLsizei,
primcount: GLsizei,
): void
drawElementsInstancedANGLE(
mode: GLenum,
count: GLsizei,
type: GLenum,
offset: GLintptr,
primcount: GLsizei,
): void
vertexAttribDivisorANGLE(index: GLuint, divisor: GLuint): void