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proc

An easy way to run processes like a shell script - in Deno.

proc lets you write process-handling code in readable, idiomatic Typescript using async/await and AsyncIterator promisy goodness. It provides a variety of powerful and flexible input and output handlers, making using processes comfortable and intuitive. And proc handles closing and shutting down process-related resources in a sane manner - because you have enough to worry about, right?

Documentation

deno doc --reload https://deno.land/x/proc/mod.ts 2> /dev/null

Examples

Input and Output Types

Processes really just deal with one type of data - bytes, in streams. Many programs will take this one step further and internally translate to and from text data, processing this data one line at a time.

proc treats process data as either Uint8Array or AsyncIterable<Uint8Array> for byte data, or string or AsyncIterable<string> (as lines of text) for text. It defines a set of standard input and output handlers that provide both type information and data handling behavior to the runner.

An Example

To get you started, here is a simple example where we pass a string to a process and get back a Uint8Array.

/**
 * Use `gzip` to compress some text.
 * @param text The text to compress.
 * @return The text compressed into bytes.
 */
async function gzip(text: string): Promise<Uint8Array> {
  /* I am using a string for input and a Uint8Array (bytes) for output. */
  const pr: Runner<string, Uint8Array> = runner(
    stringInput(),
    bytesOutput(),
  )();

  return await pr.run({ cmd: ["gzip", "-c"] }, text);
}

console.dir(await gzip("Hello, world."));
/* prints an array of bytes to console. */

Input Types

Name Description
emptyInput() There is no process input.
stringInput() Process input is a string.
stringArrayInput() Process input is a string[].
bytesInput() Process input is a Uint8Array.
readerInput()* Process input is a Deno.Reader & Deno.Closer.
readerUnbufferedInput()* Process input is a Deno.Reader & Deno.Closer, unbuffered.
stringIterableInput() Process input is an AsyncIterable<string>.
stringIterableUnbufferedInput() Process input is an AsyncIterable<string>, unbuffered.
bytesIterableInput() Process input is an AsyncIterable<Uint8Array>.
bytesIterableUnbufferedInput() Process input is an AsyncIterable<Uint8Array>, unbuffered.

* - readerInput() and readerUnbufferedInput() are special input types that do not have corresponding output types.

Output Types

Name Description
stringOutput() Process output is a string.
stringArrayOutput() Process output is a string[].
bytesOutput() Process output is a Uint8Array.
stringIterableOutput() Process output is an AsyncIterable<string>.
stringIterableUnbufferedOutput() Process output is an AsyncIterable<string>, unbuffered.
bytesIterableOutput() Process output is an AsyncIterable<Uint8Array>.
bytesIterableUnbufferedOutput() Process output is an AsyncIterable<Uint8Array>, unbuffered.
stderrToStdoutStringIterableOutput()* stdout and stderr are converted to text lines (string) and multiplexed together.

* - Special output handler that mixes stdout and stderr together. stdout must be text data. stdout is unbuffered to allow the text lines to be multiplexed as accurately as possible.

ℹ️ You must fully consume Iterable outputs. If you only partially consume Iterables, process errors will not propagate properly. For correct behavior, we have to return all the data from the process streams before we can propagate an error.

Running a Command

proc is easiest to use with a wildcard import.

import * as proc from "https://deno.land/x/proc@0.0.0/mod.ts";

First, create a template. The template is a static definition and may be reused. The input and output handlers determine the data types used by your runner.

const template = proc.runner(proc.emptyInput(), proc.stringOutput());

Next, create a runner by binding the template to a group.

const pg = proc.group();
const runner: proc.Runner<void, string> = template(pg);

Finally, use the runner to execute a command.

try {
  console.log(
    runner.run({cmd: ["ls", "-la"]});
  );
} finally {
  pg.close();
}

Key Concepts

Process Basics

Processes accept input through stdin and output data to stdout. These two streams may be interpreted either as byte data or as text data, depending on the use case.

There is another output stream called stderr. This is typically used for logging and/or details about any errors that occur. stderr is always interpreted as text. In most cases it just gets dumped to the stderr stream of the parent process, but you have some control over how it is handled.

In some cases (Java processes come to mind), stdout and stderr are roughly interchangable, with logging and error messages written to either output stream in a sloppy manner. The stderrToStdoutStringIterableOutput() output handler gives you an option for handling both streams together.

Processes return a numeric exit code when they exit. 0 means success, and any other number means something went wrong. proc deals with error conditions on process exit by throwing a ProcessExitError. You should never have to poll for process status.

Asynchronous Iterables

JavaScript introduced the AsyncIterable as part of the 2015 spec. This is an asynchronous protocol, so it works well with the streamed data to and from a process.

proc heavily relies on AsyncIterable.

See JavaScript Iteration Protocols (MDN).

Streaming code executes differently than you may be used to. Errors work differently too, being passed from iterable to iterable rather than failing directly. Bugs in this kind of code can be difficult to figure out. To help with this, proc can chain its errors. You can turn this feature on by calling a function:

proc.enableChaining(true);

This can produce some really long error chains that you may not want to work with in production, so this feature is turned off by default.

Preventing Resource Leakage

Processes are system resources, like file handles. This means they need special handling. We have to take special care to close each process, and we also have to close all the resources associated with each process - stdin, stdout, and stderr. Also, depending on how a Deno process shuts down, it may leave behind orphan child processes in certain cases (this behavior is well documented but annoying nonetheless) if measures aren’t taken specifically to prevent this.

In other words, working with Deno’s process API is more complicated than it looks.

To address the problem of leakage, proc uses group() to group related process lifetimes. When you are done using a group of processes, you just close the group. This cleans up everything all at once. It’s easy. It’s foolproof.

If you forget to close a group, or if your Deno process exits while you have some processes open, the group takes care of cleaning things up in that case too. Note that a group cannot be garbage-collected until it is explicitly closed.

const pr = runner(emptyInput(), stringOutput());
const pg = group();
try {
  console.log(
    await pr(pg).run({
      cmd: ["ls", "-la"],
    }),
  );
} finally {
  pg.close();
}

If you don’t specify a group when running a command, the global group will be used. This is fine if the processes you run are all “well behaved” and/or if you are doing a short run of just a few processes.

Performance Considerations

In general, Uint8Arrays are faster than strings. This is because processes really just deal with bytes, so text in JavaScript has to be converted to and from UTF-8 both coming and going. Also, lines of text tend to be smaller than the ideal byte buffer size (there is a bit of overhead for every line or buffer passed).

Iterable (or streaming) data allows commands to run in parallel, streaming data from one to the next as soon as it becomes available. Non-streaming data (bytes, string, or arrays of these) has to be fully resolved before it can be passed to the next process, so commands run this way run one at a time - serially.

Buffered data is sometimes a lot faster than unbuffered data, but it really depends. As a general rule, use the buffered handlers if you want the best performance. If you need output from the process as soon as it is available, that is when you would normally use unbuffered data.

To sum it all up, when you have a lot of data, the fastest way to run processes is to connect them together with buffered AsyncIterable<Uint8Array>s or to pipe them together using a bash script - though you give up some ability to capture error conditions with the later. AsyncIterable<Uint8Array> (default buffered) is iterable/streaming buffered byte data, so commands can run in parallel, chunk size is optimal, and there is no overhead for text/line conversion.

AsyncIterable<string> is reasonably fast, and you’ll use it if you want to process string data in the Deno process. This data has to be converted from lines of text to bytes into and out of the process, so there is significant amount of overhead. Iterating over lots of very small strings does not perform well.

If you don’t have a lot of data to process, it doesn’t really matter which form you use.