Skip to main content
Deno 2 is finally here 🎉️
Learn more

r2d2

Docs CI codecov

Minimal Redis client for Deno.

Features

Usage

Must be run with --allow-net permission. Check out the full documentation here.

RESPv2

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Returns "OK"
await redisClient.sendCommand(["SET", "hello", "world"]);

// Returns "world"
await redisClient.sendCommand(["GET", "hello"]);

If you don’t care about the reply:

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Returns nothing
await redisClient.writeCommand(["SHUTDOWN"]);

RESP3

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Switch to RESP3 protocol
await redisClient.sendCommand(["HELLO", 3]);

// Returns 2
await redisClient.sendCommand(["HSET", "hash3", "foo", 1, "bar", 2]);

// Returns { foo: "1", bar: "2" }
await redisClient.sendCommand(["HGETALL", "hash3"]);

Raw data

Set the last argument, raw, to true and bulk string replies will return raw data instead of strings.

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

const data = new Uint8Array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);

// Returns "OK"
await redisClient.sendCommand(["SET", "binary", data]);

// Returns same value as `data` variable
await redisClient.sendCommand(["GET", "binary"], true);

Pipelining

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Returns [1, 2, 3, 4]
await redisClient.pipelineCommands([
  ["INCR", "X"],
  ["INCR", "X"],
  ["INCR", "X"],
  ["INCR", "X"],
]);

Pub/Sub

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

await redisClient.writeCommand(["SUBSCRIBE", "mychannel"]);
for await (const reply of redisClient.readReplies()) {
  // Prints ["subscribe", "mychannel", 1] first iteration
  console.log(reply);
}

Transactions

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Returns "OK"
await redisClient.sendCommand(["MULTI"]);

// Returns "QUEUED"
await redisClient.sendCommand(["INCR", "FOO"]);

// Returns "QUEUED"
await redisClient.sendCommand(["INCR", "FOO"]);

// Returns [1, 1]
await redisClient.sendCommand(["EXEC"]);

Eval Scripts

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Returns "hello"
await redisClient.sendCommand(["EVAL", "return ARGV[1]", 0, "hello"]);

Lua Scripts

import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Returns "mylib"
await redisClient.sendCommand([
  "FUNCTION",
  "LOAD",
  "#!lua name=mylib\nredis.register_function('knockknock', function() return 'Who\\'s there?' end)",
]);

// Returns "Who's there?"
await redisClient.sendCommand(["FCALL", "knockknock", 0]);

Timeouts

For further details on deadline(), see the documentation here.

import { deadline } from "https://deno.land/std/async/deadline.ts";
import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

const redisConn = await Deno.connect({ port: 6379 });
const redisClient = new RedisClient(redisConn);

// Rejects if the command takes longer than 100 ms
await deadline(redisClient.sendCommand(["SLOWLOG", "GET"]), 100);

Note: this was added in v0.101.0 of the Deno Standard Library.

Retries

For further details on retry(), see the documentation here.

import { retry } from "https://deno.land/std/async/retry.ts";
import { RedisClient } from "https://deno.land/x/r2d2/mod.ts";

// Retries to connect until successful using the exponential backoff algorithm.
const redisConn = await retry(async () => await Deno.connect({ port: 6379 }));
const redisClient = new RedisClient(redisConn);

Note: this was added in v0.167.0 of the Deno Standard Library.

Contributing

Before submitting a pull request, please run deno task ok:dev. This task checks formatting, runs the linter and runs tests.

Note: Redis must be installed on your local machine. For installation instructions, see here.

Comparison

Data recorded on October 9, 2023.

Benchmarks

Benchmark graph generated by Bxnch

Note: Results were produced using deno task bench:dev.

Size

Module Size (KB) Dependencies
r2d2 27.8 6
deno-redis 166.49 25
npm:ioredis 894.69 10
npm:redis 937.16 9

Note: Results were produced using deno info <module>