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Module

x/remapper/src/deps.ts>three.Quaternion#setFromAxisAngle

A framework for Beat Saber map scripting.
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method three.Quaternion.prototype.setFromAxisAngle
Re-export
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { Quaternion } = three;

Sets this quaternion from rotation specified by axis and angle. Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm. Axis have to be normalized, angle is in radians.

Parameters

axis: Vector3
angle: number