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Module

x/remapper/src/deps.ts>three.MeshLambertMaterial

A framework for Beat Saber map scripting.
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class three.MeshLambertMaterial
extends Material
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { MeshLambertMaterial } = three;

Constructors

new
MeshLambertMaterial(parameters?: MeshLambertMaterialParameters)

Properties

alphaMap: Texture | null
aoMap: Texture | null
aoMapIntensity: number
color: Color
combine: Combine
emissive: Color
emissiveIntensity: number
emissiveMap: Texture | null
envMap: Texture | null
fog: boolean

Whether the material is affected by fog. Default is true.

lightMap: Texture | null
lightMapIntensity: number
map: Texture | null
reflectivity: number
refractionRatio: number
specularMap: Texture | null
type: string
wireframe: boolean
wireframeLinecap: string
wireframeLinejoin: string
wireframeLinewidth: number