Skip to main content
Using Deno in production at your company? Earn free Deno merch.
Give us feedback
Module

x/remapper/src/deps.ts>three.MeshPhongMaterial

A framework for Beat Saber map scripting.
Go to Latest
class three.MeshPhongMaterial
extends Material
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { MeshPhongMaterial } = three;

Constructors

new
MeshPhongMaterial(parameters?: MeshPhongMaterialParameters)

Properties

alphaMap: Texture | null
aoMap: Texture | null
aoMapIntensity: number
bumpMap: Texture | null
bumpScale: number
color: Color
combine: Combine
displacementBias: number
displacementMap: Texture | null
displacementScale: number
emissive: Color
emissiveIntensity: number
emissiveMap: Texture | null
envMap: Texture | null
flatShading: boolean

Define whether the material is rendered with flat shading. Default is false.

fog: boolean

Whether the material is affected by fog. Default is true.

lightMap: Texture | null
lightMapIntensity: number
map: Texture | null
deprecated
metal: boolean
normalMap: Texture | null
normalMapType: NormalMapTypes
normalScale: Vector2
reflectivity: number
refractionRatio: number
shininess: number
specular: Color
specularMap: Texture | null
type: string
wireframe: boolean
wireframeLinecap: string
wireframeLinejoin: string
wireframeLinewidth: number