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Module

x/remapper/src/deps.ts>three.MeshStandardMaterial

A framework for Beat Saber map scripting.
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class three.MeshStandardMaterial
extends Material
Re-export
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { MeshStandardMaterial } = three;

Constructors

new
MeshStandardMaterial(parameters?: MeshStandardMaterialParameters)

Properties

alphaMap: Texture | null
aoMap: Texture | null
aoMapIntensity: number
bumpMap: Texture | null
bumpScale: number
color: Color
defines: { [key: string]: any; }
displacementBias: number
displacementMap: Texture | null
displacementScale: number
emissive: Color
emissiveIntensity: number
emissiveMap: Texture | null
envMap: Texture | null
envMapIntensity: number
flatShading: boolean

Define whether the material is rendered with flat shading. Default is false.

fog: boolean

Whether the material is affected by fog. Default is true.

isMeshStandardMaterial: boolean
lightMap: Texture | null
lightMapIntensity: number
map: Texture | null
metalness: number
metalnessMap: Texture | null
normalMap: Texture | null
normalMapType: NormalMapTypes
normalScale: Vector2
roughness: number
roughnessMap: Texture | null
type: string
wireframe: boolean
wireframeLinecap: string
wireframeLinejoin: string
wireframeLinewidth: number