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Module

x/remapper/src/deps.ts>three.ShaderMaterialParameters

A framework for Beat Saber map scripting.
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interface three.ShaderMaterialParameters
implements MaterialParameters
Re-export
import { type three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { ShaderMaterialParameters } = three;

Properties

optional
uniforms: { [uniform: string]: IUniform; } | undefined
optional
vertexShader: string | undefined
optional
fragmentShader: string | undefined
optional
linewidth: number | undefined
optional
wireframe: boolean | undefined
optional
wireframeLinewidth: number | undefined
optional
lights: boolean | undefined
optional
clipping: boolean | undefined
optional
extensions: { derivatives?: boolean | undefined; fragDepth?: boolean | undefined; drawBuffers?: boolean | undefined; shaderTextureLOD?: boolean | undefined; } | undefined
optional
glslVersion: GLSLVersion | undefined