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Module

x/remapper/src/deps.ts>three.WebGLRenderTargetOptions

A framework for Beat Saber map scripting.
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interface three.WebGLRenderTargetOptions
Re-export
import { type three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { WebGLRenderTargetOptions } = three;

Properties

optional
wrapS: Wrapping | undefined
optional
wrapT: Wrapping | undefined
optional
magFilter: TextureFilter | undefined
optional
minFilter: TextureFilter | undefined
optional
format: number | undefined
optional
type: TextureDataType | undefined
optional
anisotropy: number | undefined
optional
depthBuffer: boolean | undefined
optional
stencilBuffer: boolean | undefined
optional
generateMipmaps: boolean | undefined
optional
depthTexture: DepthTexture | undefined
optional
encoding: TextureEncoding | undefined
optional
samples: number

Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.