import { three } from "https://deno.land/x/remapper@3.0.0/src/deps.ts";
const { WebGLRenderer } = three;
Copies the pixels of a texture in the bounds sourceBox in the desination texture starting from the given position.
Parameters
sourceBox: Box3
Specifies the bounds
position: Vector3
Specifies the pixel offset into the dstTexture where the copy will occur.
srcTexture: Texture
Specifies the source texture.
dstTexture: Data3DTexture | DataArrayTexture
Specifies the destination texture.