import { three } from "https://deno.land/x/remapper@3.0.0/src/deps.ts";
const { Quaternion } = three;
Sets this quaternion from rotation specified by axis and angle. Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm. Axis have to be normalized, angle is in radians.
Parameters
axis: Vector3