import { three } from "https://deno.land/x/remapper@3.0.0/src/deps.ts";
const { Object3D } = three;
Calls setFromRotationMatrix(m) on the .quaternion.
Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
Parameters
m: Matrix4
rotate the quaternion by the rotation component of the matrix.