import { GameController } from "https://deno.land/x/sptaki@1.2.0/controllers/GameController.d.ts";
Constructors
Properties
Methods
Add the logged in players name to PMC name pool
Make non-trigger-spawned raiders spawn earlier + always
Apply custom limits on bot types as defined in configs/location.json/botTypeLimits
Check for a dialog with the key 'undefined', and remove it
Out of date/incorrectly made trader mods forget this data
Waves with an identical min/max values spawn nothing, the number of bots that spawn is the difference between min and max
Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
BSG have two values for shotgun dispersion, we make sure both have the same value
Blank out the "test" mail message from prapor
Get a list of installed mods and save their details to the profile being used
Send starting gifts to profile after x days
Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these waves to one bot when they're waiting to spawn for too long
When player logs in, iterate over all active effects and reduce timer
Check for any missing assorts inside each traders assort.json data, checking against traders questassort.json
Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
Handle client/game/start
Handle client/match/group/current
Handle client/game/config
Handle client/game/keepalive
Handle singleplayer/settings/getRaidTime
Handle client/server/list
Handle client/checkVersion