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Module

x/threejs_4_deno/src/materials/Materials.d.ts>ShaderMaterialParameters

A simple transformation of three.js for use within a Deno workflow
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interface ShaderMaterialParameters
implements MaterialParameters
Re-export
import { type ShaderMaterialParameters } from "https://deno.land/x/threejs_4_deno@v121/src/materials/Materials.d.ts";

Properties

optional
uniforms: { [uniform: string]: IUniform; }
optional
vertexShader: string
optional
fragmentShader: string
optional
linewidth: number
optional
wireframe: boolean
optional
wireframeLinewidth: number
optional
lights: boolean
optional
clipping: boolean
optional
skinning: boolean
optional
morphTargets: boolean
optional
morphNormals: boolean
optional
extensions: { derivatives?: boolean; fragDepth?: boolean; drawBuffers?: boolean; shaderTextureLOD?: boolean; }
optional
glslVersion: GLSLVersion