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Module

x/threejs_4_deno/src/renderers/shaders/ShaderLib/points_frag.glsl.js>default

A simple transformation of three.js for use within a Deno workflow
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variable default
import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderLib/points_frag.glsl.js";

type

` uniform vec3 diffuse; uniform float opacity; #include <common> #include <color_pars_fragment> #include <map_particle_pars_fragment> #include <fog_pars_fragment> #include <logdepthbuf_pars_fragment> #include <clipping_planes_pars_fragment> void main() { #include <clipping_planes_fragment> vec3 outgoingLight = vec3( 0.0 ); vec4 diffuseColor = vec4( diffuse, opacity ); #include <logdepthbuf_fragment> #include <map_particle_fragment> #include <color_fragment> #include <alphatest_fragment> outgoingLight = diffuseColor.rgb; gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include <tonemapping_fragment> #include <encodings_fragment> #include <fog_fragment> #include <premultiplied_alpha_fragment> } `