import { WebGLBindingStates } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/webgl/WebGLBindingStates.js";
Constructors
new
WebGLBindingStates(gl: WebGLRenderingContext,
extensions: WebGLExtensions,
attributes: WebGLAttributes,
capabilities: WebGLCapabilities,
Methods
disableUnusedAttributes(): void
dispose(): void
enableAttribute(attribute: number): void
initAttributes(): void
releaseStatesOfGeometry(): void
releaseStatesOfProgram(): void
reset(): void
resetDefaultState(): void
setup(): void
object: Object3D,
material: Material,
program: WebGLProgram,
geometry: BufferGeometry,
index: BufferAttribute,