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Module

x/windmill/node_modules/evt/lib/types/lib.dom.d.ts>Navigator

Windmill deno client (separated from the main repo because most of the code is auto-generated from the openapi and not worth committing)
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import { type Navigator } from "https://deno.land/x/windmill@v1.298.0/node_modules/evt/lib/types/lib.dom.d.ts";

The state and the identity of the user agent. It allows scripts to query it and to register themselves to carry on some activities.

Properties

readonly
activeVRDisplays: ReadonlyArray<VRDisplay>
readonly
clipboard: Clipboard
readonly
credentials: CredentialsContainer
readonly
doNotTrack: string | null
readonly
geolocation: Geolocation
readonly
maxTouchPoints: number
readonly
mediaDevices: MediaDevices
readonly
msManipulationViewsEnabled: boolean
readonly
msMaxTouchPoints: number
readonly
msPointerEnabled: boolean
readonly
permissions: Permissions
readonly
pointerEnabled: boolean
readonly
serviceWorker: ServiceWorkerContainer

Methods

getGamepads(): (Gamepad | null)[]
getUserMedia(): void
getVRDisplays(): Promise<VRDisplay[]>
msLaunchUri(
uri: string,
successCallback?: MSLaunchUriCallback,
noHandlerCallback?: MSLaunchUriCallback,
): void
requestMediaKeySystemAccess(keySystem: string, supportedConfigurations: MediaKeySystemConfiguration[]): Promise<MediaKeySystemAccess>
vibrate(pattern: number | number[]): boolean