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Module

x/remapper/src/constants.ts>ENV

A framework for Beat Saber map scripting.
Latest
variable ENV
import { ENV } from "https://deno.land/x/remapper@3.1.2/src/constants.ts";

Known transforms for objects with ModelScene. ModelScene is NOT limited to these! You can figure out the transforms for ANY object.

type

{ BTS: { PILLAR: { ID; TRANSFORM; }; SOLID_LASER: { ID; TRANSFORM; }; BLOOM_LIGHT: { ID; TRANSFORM; }; LOW_CLOUDS: { ID: string; TRANSFORM; }; HIGH_CLOUDS: { ID: string; TRANSFORM; }; }; GAGA: { CUBE: { ID: string; TRANSFORM; }; SECOND_AURORA: { ID; TRANSFORM; }; }; BILLIE: { CUBE: { ID: string; TRANSFORM; }; }; GREEN_DAY: { SOLID_LASER: { ID: string; TRANSFORM; }; BLOOM_LASER: { ID: string; TRANSFORM; }; }; UNIVERSAL: { MIRROR: { ID; TRANSFORM; }; }; }