import { transferVisuals } from "https://deno.land/x/remapper@3.1.2/src/beatmap.ts";
Transfer the visual aspect of maps to other difficulties.
Parameters
If true, walls with custom data will be overriden. The activeDiff keyword will change to be each difficulty running during this function. Be mindful that the external difficulties don't have an input/output structure, so new pushed notes for example may not be cleared on the next run and would build up.