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Module

x/remapper/src/deps.ts>three.ShaderMaterial

A framework for Beat Saber map scripting.
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class three.ShaderMaterial
extends Material
Re-export
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { ShaderMaterial } = three;

Constructors

new
ShaderMaterial(parameters?: ShaderMaterialParameters)

Properties

clipping: boolean
defaultAttributeValues: any
defines: { [key: string]: any; }
deprecated
derivatives: any
extensions: { derivatives: boolean; fragDepth: boolean; drawBuffers: boolean; shaderTextureLOD: boolean; }
fog: boolean
fragmentShader: string
glslVersion: GLSLVersion | null
index0AttributeName: string | undefined
isShaderMaterial: boolean
lights: boolean
linewidth: number
type: string
uniforms: { [uniform: string]: IUniform; }
uniformsNeedUpdate: boolean
vertexShader: string
wireframe: boolean
wireframeLinewidth: number

Methods

toJSON(meta: any): any