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Module

x/remapper/src/deps.ts>three.WebGLLights

A framework for Beat Saber map scripting.
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class three.WebGLLights
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { WebGLLights } = three;

Constructors

new
WebGLLights(extensions: WebGLExtensions, capabilities: WebGLCapabilities)

Properties

state: { version: number; hash: { directionalLength: number; pointLength: number; spotLength: number; rectAreaLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; }; ambient: number[]; probe: any[]; directional: any[]; directionalShadow: any[]; directionalShadowMap: any[]; directionalShadowMatrix: any[]; spot: any[]; spotShadow: any[]; spotShadowMap: any[]; spotShadowMatrix: any[]; rectArea: any[]; point: any[]; pointShadow: any[]; pointShadowMap: any[]; pointShadowMatrix: any[]; hemi: any[]; }

Methods

get(light: any): any
setup(lights: any): void
setupView(lights: any, camera: any): void