import { three } from "https://deno.land/x/remapper@3.0.0/src/deps.ts";
const { WebGLRenderer } = three;
Render a scene or an object using a camera. The render is done to a previously specified WebGLRenderTarget#renderTarget | .renderTarget set by calling WebGLRenderer#setRenderTarget | .setRenderTarget or to the canvas as usual.
By default render buffers are cleared before rendering but you can prevent this by setting the property WebGLRenderer#autoClear | autoClear to false. If you want to prevent only certain buffers being cleared you can set either the WebGLRenderer#autoClearColor | autoClearColor, WebGLRenderer#autoClearStencil | autoClearStencil or WebGLRenderer#autoClearDepth | autoClearDepth properties to false. To forcibly clear one ore more buffers call WebGLRenderer#clear | .clear.